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Messages - Krolon

#46
Releases / Re: [A15] Misc. Robots++
September 25, 2016, 05:24:39 AM
Well, there's a huge problem. R++ is not working. There is SS of mod menu. http://imgur.com/a/JUEf1 I tried only with core, misc core and R++. Still nothing. Mod seems to be awesome. I hope this will be repaired. ;)
#47
Still waiting for full-auto. At least in heavy machine guns in CR defense.
All my hopes are in A15.
#48
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 03, 2016, 11:01:05 AM
Can we (players) speed up updating to a15? A lot of mods that we're using are still waiting.
#49
Try to disable caveworld flora, in my game it was problematic. If game will crash delete it from folder /mods
#50
Help / Re: Help with mods
May 31, 2016, 09:26:45 AM
Oh, ok, I found problem, Caveworld flora blocking saving. Thanks even for interesting.
#51
No, cavevafauna is good, I have this mod and I can't play, but as I told here https://ludeon.com/forums/index.php?topic=20529.0 I can't save games, but I check it, and reply another one comment.
#52
Help / Re: Help with mods
May 31, 2016, 09:07:04 AM
Ok, thanks, I decided to copy and paste, because uploading and after this downloading (you or others what want to help) is just... stupid. Here it is
<?xml version="1.0" encoding="UTF-8"?>

-<ModsConfigData>

<buildNumber>1135</buildNumber>


-<activeMods>

<li>Core</li>

<li>Community Core Library</li>

<li>Community Core Library - Vanilla Tweaks</li>

<li>ED-PersonalNanoShields</li>

<li>ED-PersonalAnimalShields</li>

<li>ED-Plant24H</li>

<li>ED-Shields</li>

<li>EdBPrepareCarefully</li>

<li>Fences</li>

<li>Hospitality</li>

<li>GlitterTech</li>

<li>FishIndustry</li>

<li>Medical Training</li>

<li>MechaniteAugmentation</li>

<li>HydroponicRoom</li>

<li>No Raids Storyteller</li>

<li>ReclaimFabric-ReclaimFabric1.1</li>

<li>Rimsenal</li>

<li>Turrets Pack</li>

<li>TilledSoil</li>

<li>TargetPractise</li>

<li>RTGs</li>

<li>Rimworld A13 Miscellaneous</li>

<li>Rimsenal_Storyteller</li>

<li>Rimsenal_Security</li>

<li>CampfireParty</li>

<li>CaveworldFlora</li>

<li>CombatRealism</li>

<li>CombatRealism Defence</li>

<li>ExpandedProsthetics&OrganEngineering</li>

</activeMods>

</ModsConfigData>


If it must be downloaded here is link: https://www.dropbox.com/s/71aal0reuefmfvz/ModsConfig.xml?dl=0
#53
Help / Re: Help with mods
May 30, 2016, 04:03:24 PM
Sorry, I can't find it in rimworld folder by ctrl+F, can you tell me where it is? Or by config you mean things like [1]core, [2] CCL [3] other mod...?
#54
Help / Help with mods
May 30, 2016, 06:46:48 AM
I have very big mod pack, but something is not compatible with other mods. I can't save games. CCL I added as second after core, well this isn't problem. If someone is able to help me somehow here is link to my folder with mods: https://www.dropbox.com/s/cd7o93ppkn6b5kl/Mods.7z?dl=0     Thanks.
#55
Mods / Re: Damage to the nose and ears?
May 06, 2016, 05:31:12 PM
Ouch, okay, I'm idiot, I didn't see it's W.I.P.
#56
Mods / Re: Damage to the nose and ears?
May 06, 2016, 05:26:28 PM
Quote from: Chiko on May 03, 2016, 10:33:33 AM
Dayun, adding the ability to add redundant organs is proving to be complicated... For them to work I would need to make the "slot" already in there, meaning they can be damaged even if there's no organ in there, which would be kinda weird. I could also make them work like implants do but that means there would be no way to be affected by damage... sigh, more thinking will be required for this.

Also. Ewww, bionic tentacles:

Tentacles will give a low manipulation boost and movement, maybe even less than an original limb but they can replace all 4 limbs, meaning the user moves and manipulate things using with all of them, nasty. Also, they will do little damage but will be faster and do stun effect.


Quote from: Withteeth on May 03, 2016, 12:05:01 AM
Really cool, and I have a tentative suggestion. If it's not very complicated adding a healthy reduction in skills to brain damage or brain repair might be fitting. and 20% might be a bit steep for loosing a nose but 10-15 + pain would probably be fair. Otherwise looks cool to me.
Hmm... I have no idea if that's possible. I will take a look as soon as I come back from work. Also, I'll see if I can reduce the 20% impairment a bit more, it does seem a lot. :P
Wow, where is it possible to download? I didn't see any implants for shoulder or heart yet...
#57
Please, do in next version gun table :/ this is just too hard... not every trader is that and not every good trader have this...
#58
I have big problem, I research new guns but, when I try to do them I haven't only one thing GUN, I wan't m2browning it's isn't in reasearch... but need part what I can't craft. I wan't chain gun? I research this I have in menu but I haven't 35mm chaingun part... I can't research and I can't craft... please HELP