Quote from: JimmyAgnt007 on December 01, 2015, 09:57:43 AM
Natives could just start fires without you knowing and dont even appear on the map until after they have launched their attack.
Ambush events would force us as players to actually have dedicated soldiers and patrols/guards like so many of suggested before. Its not needed at all right now but would be in this case.
NO! no stealth! we're not members of the colony, we're fellow storytellers. We work with the AI storyteller to tell a rich story. We're not colony members, colony managers, or God. No stealth is something i VERY much agree with Tynan on.
...fire arrows are a nifty idea though.
crossbows aren't really useful...the bows in game already simulate crossbows fairly well. They already do ludicrously high damage. Crossbows had shorter range, worse accuracy, slightly longer reload times, but more power. Since more power isn't really very feasible considering the current power of bows, adding a WORSE bow into the game for more advanced troops would be a bit silly. If anything, rename and retexture the great bow into a crossbow (reduce the range) and add in a new bow with long range, faster shooting, and about half the damage.
The problem with adding in "full plate" as an in between from armor and power armor is that it would have to be horribly unwieldy...There's a reason those guys were mounted. Their mobility was utter crap on foot.
Finally, while i would love to see the medieval raids with different behaviors, such as i mentioned in my last post, It currently can't be done...the AI doesn't allow for that...yet. If the combat AI improves (and there's no reason to think it won't....just not for a while), then new factions with unique combat tactics are quite feasible (and, in fact, almost guaranteed to happen).