How could it conflict with modded clothing? It is a fixed ambient temperature threshold i.e. as long as you keep your base temperature between 16 and 29, you should never get it. Now, I agree this is something I'd like to be reconsidered, but is it a bug? Not sure. Don't think so.
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#181
Bugs / Re: [W|0.13.1135] "Slept in cold" thought conflicts w/maximum comfortable temperture
June 05, 2016, 02:28:22 AM #182
Bugs / Re: [W|0.13.1135] "Slept in cold" thought conflicts w/maximum comfortable temperture
June 05, 2016, 02:02:55 AM
AFAIK the "slept in the cold" and "slept in the heat" have a fixed threshold.
#183
General Discussion / Re: Long periods of silence
June 04, 2016, 12:55:02 PM
It's like listening to the shorter side of an audio cassette. Background noise and no music. It restarts eventually, or since I am noticing it more and more, I just restart it manually. Just wondering if anybody else had this.
#184
Releases / Re: [A13] Miniturisation v1
June 04, 2016, 12:37:31 PM
I am a beginner (and I also do not use mods that change Core significantly) so I haven't made such considerations yet. It would be interesting to know what you find out about (HardcoreSK) compatibility. I can tell you this: you should be able to safely enable/disable this mod as long as you do not save while there are uninstalled stuff lying around.
#185
Releases / Re: [A13] Miniturisation v1
June 04, 2016, 09:26:24 AM
Adds the ability to uninstall stuff other than just furniture and batteries. List included. Uses core functionality.
#186
Mods / Re: (Mod inquiry) Reinstall at... more than just furniture and batteries
June 04, 2016, 09:03:21 AM
Decided to make one after all: https://ludeon.com/forums/index.php?topic=20619.0
#187
Releases / [1.0] Miniaturisation
June 04, 2016, 09:01:33 AM
Enables core game mechanics of miniaturisation for more than just furniture.
v1.0.0 update
Now with 100% more patching!

Introduction:
I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production benches comes at a great cost without any practical reason, so I decided to create this mini-mod.
About:
The core game already has mechanics to allow for uninstalling/reinstalling (moving) furniture and some buildings. My mini-mod enables this mechanics for most benches and some other small buildings as well. That's it. No new mechanics. Pure XML. Full list of movable buildings:
TorchLamp
OrbitalTradeBeacon*
MoisturePump
CommsConsole
TableSculpting*
TableButcher*
HandTailoringBench*
ElectricTailoringBench*
FueledSmithy*
ElectricSmithy*
TableMachining*
ElectricStove*
FueledStove*
TableStonecutter*
Brewery*
DrugLab*
ElectricSmelter*
BiofuelRefinery
FabricationBench
SimpleResearchBench*
HiTechResearchBench
HydroponicsBasin
DeepDrill
PassiveCooler
Cooler
*) Movable in the vanilla game since B19.
Compatibility:
This mini-mod is 100% save game compatible as long as you do not leave any uninstalled buildings before disabling it or unsubscribing.
Download:
Miniaturisation-1.0.0 Link MD5: AA8A385BA3ADED30E0D50715B3849667
Old versions:
Miniaturisation-0.19.0 Link MD5: 3B3C519447558019CC87FDB4A5C7CB70
Miniaturisation-0.18.0 Link MD5: 6769A6C3B64A7571291663C2B5F33F01
Miniaturisation-0.17.2 Link MD5: 72486FDFD1FDDB6C699F1281B289652F
Miniaturisation-0.16.2 Link MD5: 5A507676DA0FFC6522EFC69B0AD8580D
Miniaturisation-0.15.0 Link MD5: 56E0AC363CDBF7F4BD38AD17E0F4E5C3
Miniaturisation-0.14.2 Link MD5: 0FEA2CBDACB42BC7182CAC0008C614BC
Changelog:
Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=726372052
License:
Can modpack makers include your mod in their modpack? Yes.
Can other modders make derivative mods based on yours? Yes.
v1.0.0 update
Now with 100% more patching!


Introduction:
I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production benches comes at a great cost without any practical reason, so I decided to create this mini-mod.
About:
The core game already has mechanics to allow for uninstalling/reinstalling (moving) furniture and some buildings. My mini-mod enables this mechanics for most benches and some other small buildings as well. That's it. No new mechanics. Pure XML. Full list of movable buildings:
TorchLamp
OrbitalTradeBeacon*
MoisturePump
CommsConsole
TableSculpting*
TableButcher*
HandTailoringBench*
ElectricTailoringBench*
FueledSmithy*
ElectricSmithy*
TableMachining*
ElectricStove*
FueledStove*
TableStonecutter*
Brewery*
DrugLab*
ElectricSmelter*
BiofuelRefinery
FabricationBench
SimpleResearchBench*
HiTechResearchBench
HydroponicsBasin
DeepDrill
PassiveCooler
Cooler
*) Movable in the vanilla game since B19.
Compatibility:
This mini-mod is 100% save game compatible as long as you do not leave any uninstalled buildings before disabling it or unsubscribing.
Download:
Miniaturisation-1.0.0 Link MD5: AA8A385BA3ADED30E0D50715B3849667
Old versions:
Miniaturisation-0.19.0 Link MD5: 3B3C519447558019CC87FDB4A5C7CB70
Miniaturisation-0.18.0 Link MD5: 6769A6C3B64A7571291663C2B5F33F01
Miniaturisation-0.17.2 Link MD5: 72486FDFD1FDDB6C699F1281B289652F
Miniaturisation-0.16.2 Link MD5: 5A507676DA0FFC6522EFC69B0AD8580D
Miniaturisation-0.15.0 Link MD5: 56E0AC363CDBF7F4BD38AD17E0F4E5C3
Miniaturisation-0.14.2 Link MD5: 0FEA2CBDACB42BC7182CAC0008C614BC
Changelog:
Code Select
v1.0.0 2018/11/03
- Updated for final version
- Added BiofuelRefinery
- Added FabricationBench
- Added HiTechResearchBench
v0.19.0 2018/09/02
- Updated for Beta 19
- Removed orbital trade beacon
- Removed component assembly bench
- Removed hi-tech research bench
- Added thingCategories where needed
v0.18.0 2017/11/11
- Updated for Beta 18
v0.17.2 2017/05/28
- Adjusted xpath to increase loading performance as per community guidelines: https://ludeon.com/forums/index.php?topic=32874.0
- Adjusted mass of hi-tech research bench to match that of component assembly bench
- Added rudimentary preview image
v0.17.1 2017/05/27
- Reworked for new patching feature
- Adjusted mass values slightly
v0.17.0 2017/05/09
- Updated for Alpha 17
- Added arbitrary mass to all movable buildings
v0.16.2 2017/01/16
- Added passive cooler to the list
v0.16.1 2016/12/26
- Added moisture pump to the list
v0.16.0 2016/12/21
- Updated for Alpha 16
- Added refinery to the list
- Added component assembly bench to the list
- Added deep drill to the list
v0.15.0 2016/08/28
- Updated for Alpha 15
v0.14.2 2016/07/29
- Added abstract definitions as per community guidelines: https://ludeon.com/forums/index.php?topic=19499
v0.14.1 2016/07/18
- Added torch to the list
v0.14.0 2016/07/16
- Initial releaseSteam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=726372052
License:
Can modpack makers include your mod in their modpack? Yes.
Can other modders make derivative mods based on yours? Yes.
#188
General Discussion / Long periods of silence
June 03, 2016, 05:56:24 PM
Lately I keep noticing there is no music in the game and I just start something via the debug action menu, but I was wondering if this is normal or if it's just my system.
The way I play the game there are a lot of pauses and also a lot of Alt-Tabbing. Does this have any effect on music queuing?
The way I play the game there are a lot of pauses and also a lot of Alt-Tabbing. Does this have any effect on music queuing?
#190
Ideas / Re: Hysteresis
June 03, 2016, 04:32:37 PM
Just had a thought how you can get sort of a similar effect with current game mechanics by dropping the meals on the floor. There will be a some overproduction depending on how busy your haulers are.
#191
Ideas / Re: breaking up fights
June 03, 2016, 04:12:31 PM
Does apparel help with this at all? Do pawns have their maximum health reduced by permanent injuries? It may help explain so many deaths, as the threshold to stop social fights may not account for this. Just thinking out loud.
#192
Ideas / Re: notifications when colonists are getting hunted
June 03, 2016, 04:04:14 PM
I leave berries as offering for the hungry bear spirits that haunt the land.
Other predators are a bit harder to appease.
Other predators are a bit harder to appease.
#193
Support / Re: unable to create new world
June 03, 2016, 03:48:07 PM
Have you already tried flushing your config folders? Not sure where they are on Linux, but the folder where "ModsConfig.xml" and other config files are.
#194
Ideas / Re: Hysteresis
June 03, 2016, 02:46:58 PM
I like the idea of hysteresis and I support it.
Having said that, if you set your cook to cook and clean only, he/she will never leave the base and I'd be surprised if he/she ever had time for anything else.
Having said that, if you set your cook to cook and clean only, he/she will never leave the base and I'd be surprised if he/she ever had time for anything else.
#195
Ideas / Re: Moving while shooting
June 03, 2016, 09:54:21 AM
You wouldn't want to be shooting and moving at the same time anyway, because the accuracy penalty would have to be too high to hit anything and also there is no suppression mechanics in the game.