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Messages - sirgzu

#16
I have a slight issue with the heating in this mod being way OP compared to electric solutions. The amount of heat generated by a hot water tank + 2 water heating solar panels is insane. I get that it might be more efficient than converting to electricity and back to heat but from my testing you can easily heat an entire base with just that even in cold biome. That seems a tad too much
#17
Releases / Re: [A17]DESurgeries - 7/7/17
October 10, 2017, 12:58:58 PM
Quote from: SpaceDorf on October 10, 2017, 11:21:53 AM
Quote from: sirgzu on October 09, 2017, 02:44:35 PM
I was wondering the same, also didn't EPOE 2.0 add mending old wounds?
How do the 2 systems coexist?
The same way two workbills with the same outcome coexist .. only you have no way of knowing which is which with the medical bills.
Then is there anything left in DESurgeries not covered by EPOE2.0?
#18
Microverse Battery => Rick's flying saucer
#19
Custom stockpile selection looks sweet. Can't wait to test :)
#20
Releases / Re: [A17]DESurgeries - 7/7/17
October 09, 2017, 02:44:35 PM
Quote from: paulvin on October 09, 2017, 10:45:58 AM
does this work on different races? this doesnt seem to work on mine
I was wondering the same, also didn't EPOE 2.0 add mending old wounds?
How do the 2 systems coexist?
#21
Releases / Re: [A17] Orassans 🐱
October 03, 2017, 12:42:05 PM
Silly question, can orassans actually end up in relationships with humans or other alien races?
#22
There is another mod (can't remember at the top of my head) that brings in armored boots in the machining table. They have -0.5speed and it says, try running with a lump of metal on your feet... i think the previous argument would hold true for regular shoes and socks, not for armoured ones.
#23
Nice :) do better roads actually provide more speed bonus?
#24
Shouldn't armored boots (and gloves) slow pawns down instead of making them faster?
#25
Quote from: damngrl on October 02, 2017, 06:13:37 PM
I'm afraid I longer can play with this QOL mod.
Does extended storage require this mod? I'd like to know because I get massive ~30min game freeze at times and if I can find the root cause I'd be super happy
#26
i can't guestify the pod and slab beds from clutter furniture. is that normal?
#27
Quote from: Oblitus on August 08, 2017, 08:42:09 PM
The laser turret is messed up. I've made myself few changes; you may be interested:
- Fixed laser turret definitions, cleaning up some weird settings.
- Fixed turret laser to not be craftable and to not appear in the game as loot or trade inventory.
- Increased a bit sniper turret accuracy, so it would be less overwhelmed by laser turret (it is now on par with Superior sniper rifle)
- Changed Energy turret to do Bullet damage, since Frostbite is broken now - game AI never recognizes it as an attack.
- Removed empty research named "label."

Things should better be fixed, but are hard coded:
- It looks like laser turret has forced friendly fire.
Thanks Oblitus, I was left wondering what was going on with the lazer turret. I thought it was a mounting point for OHU dropships or something.
#28
Outdated / Re: [A17] Rainbeau's Fertile Fields
September 29, 2017, 06:23:26 PM
I was hauling some meat from an outpost to my colony and it spoiled on the way.
I was hoping I'd be getting the rotting meat on arrival but my pack animals were empty.
Is that normal?
#29
Outdated / Re: [A17] Rainbeau's Fertile Fields
September 29, 2017, 04:52:23 AM
Quote from: SpaceDorf on September 28, 2017, 04:19:19 PMI just have to say Fertile Fields is one awesome tool to God-Mode terraform testing grounds for Mods
Lol I agree, that's why I started using this mod in the first place.. then i realise there actually is a dev mode menu to edit terrain
#30
Releases / Re: [A17] Rikiki's MiningCo. (02-08-2017)
September 26, 2017, 05:39:22 PM
does the mobile scanner work with 3rd party ores like SPQRim copper and iron veins?