I have a slight issue with the heating in this mod being way OP compared to electric solutions. The amount of heat generated by a hot water tank + 2 water heating solar panels is insane. I get that it might be more efficient than converting to electricity and back to heat but from my testing you can easily heat an entire base with just that even in cold biome. That seems a tad too much
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#16
Releases / Re: [A17] Dubs Hygiene & Central Heating | Rimkit(Medkits) | Skylights
October 11, 2017, 11:24:58 AM #17
Releases / Re: [A17]DESurgeries - 7/7/17
October 10, 2017, 12:58:58 PMQuote from: SpaceDorf on October 10, 2017, 11:21:53 AMThen is there anything left in DESurgeries not covered by EPOE2.0?Quote from: sirgzu on October 09, 2017, 02:44:35 PMThe same way two workbills with the same outcome coexist .. only you have no way of knowing which is which with the medical bills.
I was wondering the same, also didn't EPOE 2.0 add mending old wounds?
How do the 2 systems coexist?
#18
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
October 10, 2017, 12:55:10 PM
Microverse Battery => Rick's flying saucer
#19
Releases / Re: [A17] Better Workbench Management (QoL mod)
October 10, 2017, 07:28:08 AM
Custom stockpile selection looks sweet. Can't wait to test
#20
Releases / Re: [A17]DESurgeries - 7/7/17
October 09, 2017, 02:44:35 PMQuote from: paulvin on October 09, 2017, 10:45:58 AMI was wondering the same, also didn't EPOE 2.0 add mending old wounds?
does this work on different races? this doesnt seem to work on mine
How do the 2 systems coexist?
#21
Releases / Re: [A17] Orassans 🐱
October 03, 2017, 12:42:05 PM
Silly question, can orassans actually end up in relationships with humans or other alien races?
#22
Releases / Re: [A-17b] Medieval Times (v. 1.74b.A17b (Updated-10/2/2017))
October 03, 2017, 09:52:19 AM
There is another mod (can't remember at the top of my head) that brings in armored boots in the machining table. They have -0.5speed and it says, try running with a lump of metal on your feet... i think the previous argument would hold true for regular shoes and socks, not for armoured ones.
#23
Releases / Re: [A17] RimRoads - Build Roads on the World Map
October 03, 2017, 09:48:56 AM
Nice do better roads actually provide more speed bonus?
#24
Releases / Re: [A-17b] Medieval Times (v. 1.74b.A17b (Updated-10/2/2017))
October 03, 2017, 05:24:24 AM
Shouldn't armored boots (and gloves) slow pawns down instead of making them faster?
#25
Releases / Re: [A12-17][MODLIST] Fluffy's Mods | Getting ready for A17...
October 03, 2017, 05:22:46 AMQuote from: damngrl on October 02, 2017, 06:13:37 PMDoes extended storage require this mod? I'd like to know because I get massive ~30min game freeze at times and if I can find the root cause I'd be super happy
I'm afraid I longer can play with this QOL mod.
#26
Releases / Re: [A17] Hospitality (v1.17k - updated 30.08.2017)
September 29, 2017, 06:56:23 PM
i can't guestify the pod and slab beds from clutter furniture. is that normal?
#27
Releases / Re: [A17b] Extended Turrets Mod --Alpha 17b Update--
September 29, 2017, 06:31:59 PMQuote from: Oblitus on August 08, 2017, 08:42:09 PMThanks Oblitus, I was left wondering what was going on with the lazer turret. I thought it was a mounting point for OHU dropships or something.
The laser turret is messed up. I've made myself few changes; you may be interested:
- Fixed laser turret definitions, cleaning up some weird settings.
- Fixed turret laser to not be craftable and to not appear in the game as loot or trade inventory.
- Increased a bit sniper turret accuracy, so it would be less overwhelmed by laser turret (it is now on par with Superior sniper rifle)
- Changed Energy turret to do Bullet damage, since Frostbite is broken now - game AI never recognizes it as an attack.
- Removed empty research named "label."
Things should better be fixed, but are hard coded:
- It looks like laser turret has forced friendly fire.
#28
Outdated / Re: [A17] Rainbeau's Fertile Fields
September 29, 2017, 06:23:26 PM
I was hauling some meat from an outpost to my colony and it spoiled on the way.
I was hoping I'd be getting the rotting meat on arrival but my pack animals were empty.
Is that normal?
I was hoping I'd be getting the rotting meat on arrival but my pack animals were empty.
Is that normal?
#29
Outdated / Re: [A17] Rainbeau's Fertile Fields
September 29, 2017, 04:52:23 AMQuote from: SpaceDorf on September 28, 2017, 04:19:19 PMI just have to say Fertile Fields is one awesome tool to God-Mode terraform testing grounds for ModsLol I agree, that's why I started using this mod in the first place.. then i realise there actually is a dev mode menu to edit terrain
#30
Releases / Re: [A17] Rikiki's MiningCo. (02-08-2017)
September 26, 2017, 05:39:22 PM
does the mobile scanner work with 3rd party ores like SPQRim copper and iron veins?