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Messages - Duban

#16
Quote from: milon on November 21, 2015, 10:42:34 AM
Holy ship!!

Tell me you did that in vanilla with no dev mode!

I did that in vanilla rimworld with no dev mode.

Lets just say sellling crops is a good way to make a shit ton of money. Ended the game with something like 50,000 silver, 10,000 steel, and 1,200 plasteel. I honestly have no idea how many bulk traders I bought out of steel and plasteel.
#17
The spaceship itself.http://i.imgur.com/84qjyWP.png

The main base. http://i.imgur.com/zOY3AgL.png

The plasteel mines. http://i.imgur.com/bA6eirL.png

The weakest point in my base is 21 layers thick (3 of which are plasteel). http://i.imgur.com/xwI4BJd.png
#18
Quote from: Elixiar on November 21, 2015, 07:29:40 AM
5 is way too high, you can easily spend upwards of 600 on a decent size room. Fine if it's stone but a colony can crumble without steel!

I'm pretty sure the entire point of steel tiles is that you're spending a ridiculous price for the sake of appearances. They aren't supposed to be practical. They're supposed to look nice with a high price tag.
#19
Quote from: MarvinKosh on November 13, 2015, 02:31:34 AM
Sappers can mine into your mountain base. Haven't seen them dig deeply into one, but it could happen!

They can, but it takes a hell of a lot longer and gives you more time to respond. It's definitely a  lot safer.
#20
Quote from: milon on November 11, 2015, 06:43:33 PM
It's actually a really good idea. So what if you anger the locals? More loot for you, right?  I'm guessing you don't worry much about factions on an Ice Sheet. ;)

Well, he also suggested making trade dependent on good relations which is a problem when there are no natural sources of wood on a map.
#21
Quote from: Jamini on October 12, 2015, 04:30:36 PM
and make a massive penalty for ANY deaths in your land. (I'm talking on the order of a 15-50 relationship loss, depending on the worth of the visitor killed).

OH GOD NO! I'm playing a game on an ice sheet where the temperature goes from -40C to -110C. Visitors drop like flies, and I can't even rescue them because they just walk back out and freeze AGAIN! Hell, during winter nights it's dangerous to go outside long enough to even rescue them. The last thing I need is a relationship penalty and trade sanctions for dying visitors that are literally impossible to save.
#22
Quote from: Limdood on November 10, 2015, 08:00:49 PM
just be careful using the word "decay"

In the context of this game, "decay" can mean EITHER "spoils" or "environmentally degrades to 0 hp"

To clarify, food will never SPOIL in ice sheets, but will be damaged by environment until 0 hp, so a simple wall will keep it good forever (one advantage to ice sheets...never have to worry about freezers!). 

Fair enough on making the distinction going forward, but he said strawberries have a shelf life of 14 days so it seems unlikely that was the source of any confusion.
#23
Quote from: TLHeart on November 10, 2015, 02:54:52 PM

Did not miss anything, as I stated, those comparisons are for NORMAL soil. 

You "corrected" me with idealized numbers that were blatantly wrong given that my advice was specific to ice sheet maps. I even said that we were growing on gravel in the post you first replied to. Strawberries have the fastest turnaround time in these circumstances which is important when you're trying not to starve your first week on an ice sheet. The low yeilds is not relevant. You just need food, ANY FOOD, as fast as you can once your initial survival packets run out. After that I recommended switching to potatoes because they do best on gravel. Again, advice specific to ice sheet maps that you shit on with out of context information.

Quote from: TLHeart on November 10, 2015, 02:54:52 PMYou want to look at food decay, strawberries have the fastest decay rate also only 14 days.

Which is irrelevant when the outside temperature never breaks -35C. Again, I was giving advice specific to surviving on an ice sheet map to someone who specifically said they were having trouble surviving the first month on an ice sheet. My point is that food doesn't decay outside on an ice sheet because it is ALWAYS FROZEN, but strawberries left outside will still get damaged if they aren't covered by a roof (even though their decay timer says never).

Again, you crashed into this thread and corrected me with a complete disregard for context. You fucked up. Mistakes happen, but what I don't understand is why you can't man up to your mistakes and admit you didn't read this thread properly before throwing around in-corrections.
#24
Quote from: TLHeart on November 10, 2015, 01:27:45 AM

Strawberries do not have the fastest grow time, and they also have the lowest yield.

see this thread about what foods give the best yield. https://ludeon.com/forums/index.php?topic=15554.0
Food does decay outside, every day.

Except you completely missed the fact that rice has a growth rate of 70% on gravel while Strawberries have a growth rate of 82%. All arable land on ice sheet maps is gravel which gives strawberries the faster turnaround time. Then, the goal of your first harvest isn't to get a lot of food. The goal of your first round of crops is to get the first round of crops as quickly as possible after touchdown. This makes strawberries  the clear winner for a brand new ice sheet colony.

Strawberies: 5.3/.82 = 6.46 days
Rice: 4.89/.7 = 7.98 days

Also, food doesn't decay in the "x days until rotted" sense when left outside, but it is damaged and will eventually be destroyed.
#25
Quote from: postm00v on November 09, 2015, 04:09:13 PM
I always find ice sheet colonies highly impressive. I've started maybe a dozen colonies on ice sheets, but I always fail to get enough food by the time my survival meals run out.

Is this with mods btw?

Nope, 100% stock. You should have your first stock of food growing by night 3, night 2 if it's borderline ice sheet. Also, your first crop should be strawberries since they have the fastest turnaround time. Later move to potatoes as they have the best growth rate on gravel. Also, food won't decay outdoors, but storms will damage them. So make sure to have a roof over your food storage.

Edit: For the record you don't need hydroponics to grow indoors. Only warmth and light. Hydroponics are only needed to grow on rocks, ice sheets, and other places that plants can't be planted on.
#26
Quote from: Duban on November 08, 2015, 11:00:36 AM
Quote from: Limdood on November 08, 2015, 10:44:29 AM
map seed and location?

I believe the seed was "juqq" with the 300x400 planet size, but is there any way to double check this? Anyways, check the elevation map. There should be a mountain in the top left corner of the map and one of the highest points should have an elevation just north of 6 kilometers. 6009 meters elevation if I remember correctly. The map was 1 step above the default (the larger of the two medium map sizes).

Edit: Please tell me if there's a better way to do this. I've only had the game two weeks.

Found it it's juqq (400x300) coordinates 5.86E by 77.87N with 275x275 map size.
#27
Quote from: Limdood on November 08, 2015, 10:44:29 AM
map seed and location?

I believe the seed was "juqq" with the 300x400 planet size, but is there any way to double check this? Anyways, check the elevation map. There should be a mountain in the top left corner of the map and one of the highest points should have an elevation just north of 6 kilometers. 6009 meters elevation if I remember correctly. The map was 1 step above the default (the larger of the two medium map sizes).

Edit: Please tell me if there's a better way to do this. I've only had the game two weeks.
#28
Quote from: b0rsuk on November 08, 2015, 08:57:33 AM
So, Russian Roulette.

A bit. It's a calculated risk, though. I've never seen invaders come from the top right, and from most other directions I can hold them off as long as I need to. Plus, my base has multiple layers with storage areas protected by a couple turrets that surround the critical growing areas so I can fight there if needed.
#29
Quote from: b0rsuk on November 08, 2015, 08:48:17 AM
How do you deal with sappers ?

Generally speaking, my wealth is growing slow enough that the AI doesn't even bother with sappers. The one time they sent sappers it was from the south and I have a few extra turrets sitting around for that. The cold also helps as I just need to keep invaders busy rather than actually fight them off.
#30
http://i.imgur.com/H1FNTLi.jpg
-50C summers

http://i.imgur.com/8d9HFfN.jpg
-100C winters.

Better?

Edit: Inserting an image was cropping the temperature out of my picture.