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Messages - Duban

#31
General Discussion / Re: Forever Volcanic Winter
November 01, 2015, 11:16:37 AM
Quote from: Kalshion on October 22, 2015, 03:28:10 PM
Hmmm, I have had it last longer than 80 days (in my current game, it went up to 91 days before I decided to force it to stop) if it goes beyond that then you can simply edit the save file. If you need help on that just ask :)

I had one start in February and end in September, 100% stock. It can definitely last longer than 80 days. Luckily it was an ice base and I was growing everything indoors anyways.
#32
Quote from: harpo99999 on October 31, 2015, 05:57:08 PM
unfortunately (in this case) the release will be back to the colony, not to the previous grouping, so it boils down to
(1) kill (mood penalty),
(2) send out with (poor or worse) dirk to hunt thrubo/wild pig/rabbit/squirrel (double win with this one if the succeed then you get food, if they die pawn dead with possible angry pack of animals coming to attack and kill colony (probably rabbit and squirrel(but squrrel is te fastest and hardest to hit animal) are the best to attack on other side of map)while pawn alive should be highest hunting),
(3)i f you have a pirate ship contact is to arrest the pawn, then contact pirate ship and sell pawn(mood penalty for selling pawn)

For #1 & #3. The problem is that it's an Ice base so everyone is on the verge of emotional collapse from the start until I can get set up. There's no way I could afford an emotional penalty at  this point in the game.

For #2. Polar areas are completely barren. There are literally no animals to hunt or attack. If I could hunt then I wouldn't be on the verge of starvation like that.
#33
I just lost my Polar base because some wanderer that was useless (couldn't haul, construct, or mine) walked in and started consuming resources without contributing to the colony :-/.

I had the perfect map, the perfect base, everything just came together perfectly except for the fact that I ran out of food just before the first crops came to harvest. All thanks to this wanderer and an eclipse.

Is there any way to avoid this fate in the future?
#34
Quote from: Pickle on October 29, 2015, 10:28:58 AM
If we keep some charged batteries separated from the whole circuit with a switch, will they be affected by a "Zzzzt" event ?

They will not be affected by Zzzt events. Zzzt events are what happens when lightning strikes a wire. Everything connected to the wire is drained, but batteries that are separated by a switch are fine. This is how I keep my battery backup. Installing batteries during an emergency takes too long.
#35
Quote from: milon on October 26, 2015, 07:04:53 PM
Who's your storyteller?  ;)

I believe he goes by the name "Satan", if I'm not mistaken.

Jokes aside, it's the classic storyteller.

QuoteHope a bulk trader comes along to supply you with food!

Me too man, me too.
#36
I'm 1 year into my first (successful) game and got a crashed drone ship in the spring just as growing season begins. I'm thinking, ok I'll hold off the construction of my new defense line and use the iron to build up a defense against the drones. I have a good food stockpile and a long summer so I'll wait to start planting.

Halfway into my efforts I get frickin' toxic fallout. By the time I complete the assault on the drone ship my men are poisoned and need to go inside. A month later it's the end of July and I'm scrambling everyone I can to plant crops beacuse I'm facing imminent starvation.
Now my men are facing starvation in the middle of FRICKIN' AUGUST because of the brutal RNGods. I can't even hunt because toxic fallout is still killing EVERYTHING, and my Defense is in shambles because I've been too busy to build it up.

I love this game, but my god are you a cruel mistress.