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Messages - witchyspoon

#2


updated to 1.2

since there were actually no xml changes/errors on load, I did not play test at all.
#3
Quote from: xProtosx on April 07, 2020, 07:32:40 AM
Hello, i translate FashionRimsta to Russian. Can you add translation to mod?
Pastebin: https://pastebin.com/9KQK3EDt
much appreciated.
#4
Quote from: temple_wing on February 20, 2020, 10:35:48 AM
would you please provide mediafire download or nexus download?
I already do. mediafire links are at the end of the main post.
#5
Modmetadata reverted back, rimkea bed bug hopefully fixed, should be no more errors
#6
Quote from: hauvega on February 18, 2020, 08:30:00 PM
I am getting errors in the logs.  They changed <supportedGameVersions> back to <supportedVersions>.  I dealing with these changes constantly.
did they change again? like yesterday? so technically it can be fixed now?
(sorry for the earlier reply, I misunderstood)
#7
Updated to 1.1 with added multi version support. There will be errors because of that (as was mentioned in the change log of 1.1) that can be ignored (yellow error when playing 1.1, red one when playing 1.0)
#8
Quote from: Tocato on September 09, 2019, 04:38:01 AM
are there any graphical additions for animal prosthetics?
nope
#9
Quote from: Amnesiac on July 28, 2019, 01:30:29 PM
If anyone wants to fix the Rimkea furniture to not overlap other objects, just add <altitudeLayer>Building</altitudeLayer> to the offending furniture. The main one I noticed was the WODEN Table, it's large and overlaps with nearby stuff easily.
I think most of the tables have this issue, if I remember correctly it was because I needed them to overlap the chairs that were next to it, but didnt want to make the chairs lower than building altidude layer, why, I don't remember.
#10
Quote from: Kyna Tiona on June 06, 2019, 01:43:53 AM
So as much as I like how Fashinrimsta fills in a lot of gaps in the base game's apparel, both stylistically and functionally, I really can't get over how unbelievably powerful most of these items are. The thermal pants are 95% as cold resistant as a parka with half the bulk and more compatibility with other gear choices, the fine shirt is like equipping three top-tier traits, etc. I could believe it if this were spacer apparel that were locked behind late-game research trees and took costly materials like hyperweave and plasteel, but as is it kind of breaks the game.  :-\

I have actually done some adjustments to the stats in fashionrimsta, as SergeMalbret had previously suggested, if it is still not nerfed enough for you, nothing prevents you from going into the files yourself and change the numbers how you need them.
#11
Quote from: Riddle78 on April 02, 2019, 11:19:56 AM
I had over 90 regular Medicine in stock.

but did you actually set your animals to receive said medicine in their healthtab? if the surgery shows up and can be scheduled, then everything is in order with the mod, and 99% of the time, the "no materials" issue afterwards, is because people actually forget to allow said meds on their animals and they are still set to herbal or lower.
#12
Quote from: Mosart on March 09, 2019, 08:32:14 AM
Are "A Dog Said... Animal Prosthetics" now works food with RBSE bionics? Previously that worked good just with EPOE which I don't use.
if you mean if it works good with RBSE..then yes. it was always compatible with RBSE. or at since 2017 at least.
#13
A Dog Said updated:
I had a look at what the game does with manipulation and decided to add it back to some parts (bc it is rather unfair to elephants for example bc there is no bionic nose and that is the only thing that the game deems responsible for manipulation for them)

so i added manipulation stats back to bionic legs, spine, eyes and lungs (all together 4x2.5 + 1 + 2x1 +2x1 = 15% max increase)
the game adds 25% to the manipulation of animals when they have an efficient jaw/trunk etc
so for most animals the manipulation should not exceed 140% total when all is bionic
pls report back with weird numbers etc
#14
ADS parts should not appear as rewards anymore (possible new game only if rewards have been generated already)
If youre using a mod that added the same functionality, it might conflict
#15
Quote from: vaindil on November 17, 2018, 10:54:50 PM
Quote from: spoonshortage on November 17, 2018, 04:36:03 PM
Quote from: vaindil on November 17, 2018, 02:45:33 PM
My animal prosthetics bench seems to have doubles of each recipe. Great mod though, thanks!
you forgot to delete the old folder of ADS before you upated. there is a file that was removed but doesnt if you just include the new files in same folder. pls remove the mod completely (delete ads folder) and reload it. ingame, remove the old bench and build new one.
The version for 1.0 is the first one I've ever installed, I started playing RW with 1.0. This is how it came with the 1.0 zip file.
they are all 1.0 i dont change the number for small changes. but you are right i packaged the last fix wrong, so pls delete folder and redownload. ingame you can deconstruct and rebuild the bench and the recipes should not be double anymore and changed to the adjusted values.