Quote from: Canute on June 25, 2018, 03:06:28 AM
I bet many people don't like this.
They can't install bionic legs at their favoured packmounts anymore.
I realy would overthink your choise.
If you just want reduce the damage an animal do, lower the damage done from Bionic legs from 20 to 5. So animals with 4 or more legs are less dangerous.
Leg's are mosttimes for defence, while jaw , claw's and head (Ibex) are the main attach weapons.
thanks for the feedback. But I do not think that I will change it back to how it was. The benefit of not having small critters be overpowered is enough of a tradeoff. (if i just reduce the damage...it also reduces it on big and powerful animals which would make them rather pointless)
However I will probably add the Pack Animals to those that can receive bionics, you made a good point.
Regarding what you said about claws and legs...the damage of a natural animal with claws is tied to the claws which are tied to the paws, which are tied to the legs(front legs) but since artificial parts replace that whole group, the damage can only be tied to the "leg". It was always like that and I cannot change it unless I add seperate parts for claws and paws etc. which I obviously cannot. About headattacktool, since it never gets replaced by ADS parts anyway nothing gets changed by me with that damage.
Typical damage types by animals are bites (by jaws), scratches (by legs, or the claws attached to them or hooves) and blunt damage by headbutts/ headattack tools like antlers and horns.
My damage numbers only pertain to artificial (prosthetic or bionic) legs, and jaws...any other parts have no damage attached to them.
The numbers are a median of corresponding damage numbers from natural parts. those numbers are what I cannot adjust per animal if I only have one part (instead of multiple sizes/damage). So as a compromise, i restrict some animals (for whom it would be rediculous to have same damage as big animals) from receiving the higher parts. I think its a good compromise between lots of parts, reducing the damage to useless, or having monster critters.