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Messages - nachtfalter

#31
Outdated / Re: [A15] [MODLIST] ItchyFlea's Small Mods
September 27, 2016, 06:59:47 AM
Your Tables, RTG, Medical Table mods belong to my standard mods!
#32
Releases / Re: [A15] Recycle
September 27, 2016, 06:49:27 AM
\o/ hurray thanks!
#33
Outdated / Re: [A14] No Cleaning Please! 1.0.2
September 27, 2016, 06:48:20 AM
I need my No Cleaning... please v_v ...
Why is this still not in the main game?!
#35
Outdated / Re: [A13] Fixing component shortage
May 16, 2016, 08:10:08 PM
Quote from: MarvinKosh on May 15, 2016, 09:24:00 PM
I think you can already throw those in the electric smelter, if I'm not mistaken, which I may be. I dunno what amount of components you would get back though, maybe none.
Yes you can, but afik none of the weapons get you components back as is currently.
#36
Quote from: Azelion on May 16, 2016, 11:04:16 AM
NoCleaning is dependent on CCL, add that before NoCleaning and you should be good with that one.
An updated version of PSI can be found here http://lttlword.ru/rimworld-a11b-pawn-state-icons (I am not affiliated to that website)
Thank you for the link to PSI. I will try that one and see if it works.

Concerning NoCleaning being dependant on CCL, I know and I do already have the up to date version of CCL loaded and running. No matter the order I place the old version of NoCleaning, it doesn't work for me in A13.
#37
I would love to see updated versions of these two convenience mods that I consider basic must have.

Having cleaning seperated from home zone makes cleaning so much more effective, I dont understand why that is not yet in vanilla.

Same with pawn state icons because it makes it so much easier keeping track of all influences on colonists in real time.
Much easier compared to having to check each individual colonist whether the forced equipment he is wearing is below 50% durability and therefore causes the "wearing tattered clothes" thought,
just as sudden temperatur changes that make the colonist feel hot or cold.

No Cleaning Please
https://ludeon.com/forums/index.php?topic=11171.0

Pawn State Icons
https://ludeon.com/forums/index.php?topic=9163.0
#38
Outdated / Re: [A13] Fixing component shortage
May 15, 2016, 12:43:32 PM
Quote from: Chibiabos on May 15, 2016, 12:51:15 AM
I'd really love it if a modder could make a mod (or has one already?) that'll let you tear down / scrap things that require Components to build, such as weapons.  It'd be a great use I think for low-quality or crappy-range guns you get from raiders since they're scarcely even worth selling, they're worth so little.
Good idea, that sounds like a interesting compromise.
#39
Outdated / Re: [A13] Fixing component shortage
May 14, 2016, 06:37:42 PM
Well, that doesn't really fix the problem with component scarcity :/
Do you perhaps know the code location for the "Broken Shippart" drop rates?
And for the"_____ has broken down and needs repair" event triggering rate?

Being able to tweak those a bit would help a lot.
Thanks in ahead.