Your Tables, RTG, Medical Table mods belong to my standard mods!
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#33
Outdated / Re: [A14] No Cleaning Please! 1.0.2
September 27, 2016, 06:48:20 AM
I need my No Cleaning... please v_v ...
Why is this still not in the main game?!
Why is this still not in the main game?!
#34
Outdated / Re: [A12d] [MODLIST] Latta's small mods : NCP 10b
June 05, 2016, 02:36:42 AMQuote from: Fluffy (l2032) on April 28, 2016, 02:28:25 PMfinally! q_q
By popular request; No Cleaning Please! for A13;
https://github.com/FluffierThanThou/LT_NoCleaningPlease/releases/tag/0.13.0.1
Thank you sooo much!
#35
Outdated / Re: [A13] Fixing component shortage
May 16, 2016, 08:10:08 PMQuote from: MarvinKosh on May 15, 2016, 09:24:00 PMYes you can, but afik none of the weapons get you components back as is currently.
I think you can already throw those in the electric smelter, if I'm not mistaken, which I may be. I dunno what amount of components you would get back though, maybe none.
#36
Mods / Re: Request Mod patch for A13 "No Cleaning please" and "Pawn state Icons"
May 16, 2016, 08:07:51 PMQuote from: Azelion on May 16, 2016, 11:04:16 AMThank you for the link to PSI. I will try that one and see if it works.
NoCleaning is dependent on CCL, add that before NoCleaning and you should be good with that one.
An updated version of PSI can be found here http://lttlword.ru/rimworld-a11b-pawn-state-icons (I am not affiliated to that website)
Concerning NoCleaning being dependant on CCL, I know and I do already have the up to date version of CCL loaded and running. No matter the order I place the old version of NoCleaning, it doesn't work for me in A13.
#37
Mods / Request Mod patch for A13 "No Cleaning please" and "Pawn state Icons"
May 15, 2016, 04:50:15 PM
I would love to see updated versions of these two convenience mods that I consider basic must have.
Having cleaning seperated from home zone makes cleaning so much more effective, I dont understand why that is not yet in vanilla.
Same with pawn state icons because it makes it so much easier keeping track of all influences on colonists in real time.
Much easier compared to having to check each individual colonist whether the forced equipment he is wearing is below 50% durability and therefore causes the "wearing tattered clothes" thought,
just as sudden temperatur changes that make the colonist feel hot or cold.
No Cleaning Please
https://ludeon.com/forums/index.php?topic=11171.0
Pawn State Icons
https://ludeon.com/forums/index.php?topic=9163.0
Having cleaning seperated from home zone makes cleaning so much more effective, I dont understand why that is not yet in vanilla.
Same with pawn state icons because it makes it so much easier keeping track of all influences on colonists in real time.
Much easier compared to having to check each individual colonist whether the forced equipment he is wearing is below 50% durability and therefore causes the "wearing tattered clothes" thought,
just as sudden temperatur changes that make the colonist feel hot or cold.
No Cleaning Please
https://ludeon.com/forums/index.php?topic=11171.0
Pawn State Icons
https://ludeon.com/forums/index.php?topic=9163.0
#38
Outdated / Re: [A13] Fixing component shortage
May 15, 2016, 12:43:32 PMQuote from: Chibiabos on May 15, 2016, 12:51:15 AMGood idea, that sounds like a interesting compromise.
I'd really love it if a modder could make a mod (or has one already?) that'll let you tear down / scrap things that require Components to build, such as weapons. It'd be a great use I think for low-quality or crappy-range guns you get from raiders since they're scarcely even worth selling, they're worth so little.
#39
Outdated / Re: [A13] Fixing component shortage
May 14, 2016, 06:37:42 PM
Well, that doesn't really fix the problem with component scarcity :/
Do you perhaps know the code location for the "Broken Shippart" drop rates?
And for the"_____ has broken down and needs repair" event triggering rate?
Being able to tweak those a bit would help a lot.
Thanks in ahead.
Do you perhaps know the code location for the "Broken Shippart" drop rates?
And for the"_____ has broken down and needs repair" event triggering rate?
Being able to tweak those a bit would help a lot.
Thanks in ahead.