super!
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#3
Releases / Re: [A14] Phi - Multiplayer interactions between colonies
July 25, 2016, 03:19:31 PM
best mod ever, much thx!!
#4
Ideas / Re: Multiplayer // Suggestion: Low level MP just with trade and raids
October 31, 2015, 05:02:13 PM
Heyho, (ex ante: excuse my English-skills, its not my mother tongue.)
Suggestion: why not skip the problems with 2 or more colonies on one area and went a step down so there would be no "game-mechanic" problems.
Nice would already be the possibility to trade with and/or raid human driven villages on the same planet. So, most of the time, the players can develop independent of each other (also time independent to minimize the need of synchronization).
From time to time they can send trade parties to the neighbor and exchange goods. Maybe later in progress could a freight-ship be built to speed the exchange up.
What do you think? :-)
Suggestion: why not skip the problems with 2 or more colonies on one area and went a step down so there would be no "game-mechanic" problems.
Nice would already be the possibility to trade with and/or raid human driven villages on the same planet. So, most of the time, the players can develop independent of each other (also time independent to minimize the need of synchronization).
From time to time they can send trade parties to the neighbor and exchange goods. Maybe later in progress could a freight-ship be built to speed the exchange up.
What do you think? :-)
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