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Messages - Shurp

#16
General Discussion / Re: Late game ship encounters
September 23, 2019, 12:28:37 AM
You can uninstall the mini-turrets and re-install them somewhere safer.  Don't know if you can do the same for the big turrets. but you could deconstruct them to save most of the resources.
#17
Drop pod centipedes with inferno cannons will do
#18
Wow!  Nice!

But wait, did you look at his health tab to make sure he doesn't have Alzheimer's, blocked arteries, and two missing arms?
#19
So I thought if I played with Randy / Rough I would get a reasonable threat level...

<Refugee event> -- ok, I previously decided I'm going to try to save everyone I can, and the last three raids were easy, how bad can this be?

13 raiders with LMGs and assault rifles and other kit show up... against my colonists with simple rifles... ok, this is still manageable...

<Manhunter Pack> -- 17 manhunting hares show up just as the 13 raiders reach my defenses.  Oh crap.  I'm dead.

<devmode explosions>
<change AI to Phoebe>

I think I'm done trying to fight the AI, I'll just turtle, it's much less aggravating.
#20
General Discussion / Re: Late game ship encounters
September 13, 2019, 06:45:40 AM
Pogo stick to the stars!
#21
General Discussion / Re: Military Aid
September 13, 2019, 06:43:46 AM
Is it possible it has something to do with your relationship level with the faction?  I would think a faction that likes you would be more willing to send help.

Also, isn't there some silver involved usually?  How much are you paying for these guys (and how much help do you really expect for that price?)
#22
General Discussion / Re: Late game ship encounters
September 06, 2019, 08:39:37 PM
So... did you finally push the launch button?  And is there finally a launch graphic instead of the screen just whiting out as the engines fire and incinerate all life on the Rimworld you're leaving?

(Wait, they didn't tell you that?  The engines are so hot that it ignites atmospheric oxygen fusion and burns off the entire planet's atmosphere?  Well why do you think everyone was so determined to stop you from launching?)
#23
General Discussion / Re: Late game ship encounters
September 03, 2019, 07:28:52 PM
Let us know how (badly) it goes when you push the button... my guess is that given the trouble you're having with regular raids, you're going to get buried.
#24
Ahhh, so you temporarily converted your ammo depot/lunch room into a corpse closet... well that at least makes some sense, lol.  I do find it hilarious that Sofia has two corpses at the table to chat with while eating.
#25
Quote from: Pangaea on September 02, 2019, 07:06:36 AM

Please don't tell the health inspectors  :-X

***WHY*** would you do this?  I don't understand... shells don't require freezing, and you can put your spare dining tables anywhere... are you just trying to drive your pawns mad?
#27
This reminds me of a feature Gnomoria.  When goblins attacked you could chop them up and make them into sausages / sandwiches / etc., and then you could tell one of your gnomes to carry the stack to a goblin village to enrage them ("look what we did to your brothers!") and provoke an even larger attack next season.

It would be neat if Rimworld had a similar taunting feature; send a video of the humiliation of one of your captives to the local pirate base to provoke an attack so that way they can deal with the ship part that landed and save you the trouble.
#28
General Discussion / Re: Late game ship encounters
August 29, 2019, 07:54:01 PM
You should be getting a lot of plasteel and components from those mechanoids you're disassembling, right?  Maybe you need to build a field of plasteel simple turrets in your killbox to slow them down (and give them targets other than your colonists)

Added bonus: next time there's a ship part landing, you can pick up all the turrets, relocate them with a few batteries to power them, and splatter the mechs as they come out.

Put a few turrets in your freezer / anywhere else sappers like to hit you... only thing turrets aren't effective against is siegers.
#29
General Discussion / Re: "Unorthodox Tactics"
August 29, 2019, 07:49:25 PM
Can drop pods target the same map they're launched from?  If so, this sounds like an excellent solution to the "mortars are too inaccurate to be useful" problem.
#30
General Discussion / Re: Late game ship encounters
August 28, 2019, 07:45:08 PM
It's worth noting that mortars are more effective against larger raids than smaller ones (more targets milling about in a larger area).  So if you're ever in a situation where the ship part is a good distance from your base and the mechs are hanging out there, you can probably hit them effectively with several volleys.

Firefoam poppers against inferno cannons is a clever idea, I like that, I'll try to remember it when I get to that stage in my current game.