In my latest game I'm trying something a bit different -- *reducing* the difficulty so I have more opportunity to make bad choices that might make the game more entertaining. For example, recruiting every pawn I can, including the blind Alzheimer's afflicted psychite addict. I'll let you know how it works out.
But yes, like the OP I do have a habit of losing interest in the midgame once my base is solidly built and my pawns are gradually losing bits due to attrition. I'm hoping a different playstyle where I'm less attached to my pawns and happy to see them killed off works better.
But yes, like the OP I do have a habit of losing interest in the midgame once my base is solidly built and my pawns are gradually losing bits due to attrition. I'm hoping a different playstyle where I'm less attached to my pawns and happy to see them killed off works better.