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Messages - Oga88

#61
Quote from: tommonius on December 17, 2014, 08:21:13 PM
Quote from: ImNatalie on December 16, 2014, 10:39:07 PM
Okay, yes. The procreating is a bit far-fetched, but SLAVERY is obviously a great idea.
Am I right?  ;D

indeed good sir, if the do not want the lash they can move rocks around! they could automatically be equipped with an explosive collar to ensure they do not try to run. Have a tower built that broadcasts a signal for example and if they move to far away, BOOM!


thats like the movie «The Running Man», 1982 and make them play games :)
#62
Nice!!!!
#63
Mods / Re: JuliaEllies Mod List
December 18, 2014, 06:10:24 AM
You are big)))  :)
#64
Quote from: MisterLock on October 10, 2014, 03:26:48 PM
I know you did say this mod is made as a side thing for mining...But in my opinion?Im really not getting my bang for the buck...I takes planting,processing then finally doing another step to turn one resource into the metal type.Now i wouldn't mind this to much,but when this basically takes so much manpower and workforce(growing) for just 1 measly metal/gold/silver/whatever,I really feel like it's unbalanced,I have to keep my colonists focused on this solely to get even 30 iron,which in my modded games are not even enough for some of the more expensive things,like a MAI or maybe one of those Better Turrets.I am also experiencing the colonists starving/depriving themselvs from sleep bug from this mod,It's like they are just hypnotized by those crafting stations,I lost 2 medium colonists from this,just because the dumbasses wouldn't eat when they were crafting

I really hope you take over the initial Ironweed mod and Redo it,I said this before and I will say it again,making a new version that covers metal,gold and plasteel of the initial Ironweed mod would be amazing,ofc you would not get like 6 metal from one plant per harvest(since you have no crafting involved like in this mod)but 1-2 metal/gold/etc per plant would be fine.

Until further balance I really want you to consider doing this Ironweed redo,because honestly,this is really really out of balance.

why dont you just make gold or med kits sell them and buy metal
#65
nice mod i like it but it is over powered. you can make a lot of money pretty fast ;) med kits are fine, but gold is pretty chip. and i got a bug, its like my colonist wont eat or sleep until they use up all the resource, so they go chaotic :o and the colonist take made resource to the free storage, I think it would better if they just drop them on the floor.