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Messages - eeke1

#1
Quote from: Plymouth on December 15, 2016, 05:01:30 AM

Quote from: eeke1 on December 15, 2016, 12:00:24 AM
Aha, I got it. The M240b accepts only 7.62x51mm FMJ. I tried loading the same ammo but AP and it refused.

I loaded AP ammo to M240b without any issues. Makes sure you are loading 7.62 with NATO label - there are at least three types of 7.62 ammo in CR, each with FMJ, AP and HP variants, making it 9 in total.

there is at least 7.62x39mm intermediate cartridge and 7.62x54mm rimmed, neither of which are going to fire from M240b. Only 7.62x51mm centerfire NATO cartridge will do.

Ok. This stopped mattering a while ago but there is a bug here. Glad to see I'm not crazy or just inept.

Once a pawn starts to go to an ammo stockpile to reload a turret that turret will now only reload with whatever the pawn is grabbing. I.e. if your turret was shooting FMJ and your pawn goes to grab more FMJ, but that FMJ becomes unavailable for whatever reason before the pawn is able to pick up the ammo, then the turret will only take FMJ to reload and you'll need to find more FMJ. Even if you have other ammo types of the same caliber.

To reproduce:
Take any manned turret -> Fire until out of ammo -> have ammo available -> Wait till a pawn starts getting more ammo to reload -> undraft pawn -> remove ammo (have a pawn pick it up) -> Try to reload the turret with another ammo type (i.e. you used AP and you have HP of the same type) -> Reload failure.

EDIT: Ah this works on the first reload of all turrets really. Including on craft (as turrets don't start with ammo). i.e. Craft a M240b -> don't have any FMJ lying around -> try to reload with any other ammo type (HE etc).
#2
Quote from: Fafn1r on December 14, 2016, 07:02:52 PM
Do you mind uploading your save and modsconfig file? I've never seen a problem with turrets before, would like to see for myself what's going on.

Aha, I got it. The M240b accepts only 7.62x51mm FMJ. I tried loading the same ammo but AP and it refused.

Apologies for a page full of mystery.
#3
Quote from: Fafn1r on December 14, 2016, 06:56:51 AM
Quote from: eeke1 on December 14, 2016, 06:40:54 AM
As for reloading turrets I'm using reload on the turret while the colonist manning it is carrying the appropriate ammo type.

Turret ammo has to be lying on the ground, a pawn must be manning a turret, then press reload on the turret. Just drop the ammo before doing what you have been doing.

Ah thanks for your patience. I feel particularly stupid here but still can't get it to work.

I believe I've met all the requirements here, and the turret simply won't load. The ammo is literally right next to it and a pawn is manning the thing, but there's never a reload bar and it's stuck on reloading.

I've even tried dis-assembling and remaking the turret, but no dice. It definitely worked at some point, I had a pawn running to reload during a fight the first time it ran out of ammo, but I cancelled as the fight was over, and i've never been able to reload since.

Will it only accept FMJ as well as the appropriate caliber?

On another note I've never seen the "suppressed" txt float above any pawn.

#4
That sounds reasonable.

As for reloading turrets I'm using reload on the turret while the colonist manning it is carrying the appropriate ammo type.

I've also tried simply hitting the "reload" button on the turret with no colonist manning it.

In both cases there is no reloading bar, it simply says that the state is "reloading" and it never goes anywhere other than that.
#5
Do you mean copy the new research defs to core? Or link turrets to the CR turret research by editing the dependency there?

Additionally what are the rules for reloading turrets?

I got it to work.. once, and now I can't reload it anymore (M240b). I've told my colonist to:


  • Man the turret with the appropriate ammo
  • "Reload" when manning the turret

Nothing happens. Any thoughts?
#6
I still have the core game "Turrets" research in the game. Researching it provides no turrets as I assume the mod replaces them with its own.

EDIT: Oh so the turrets are built from the machining table.

In that case there doesn't seem to be a point in even having the core turret research available. Can I just delete it from the defs?
#7
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 25, 2015, 02:46:22 PM
So I can't seem to loot personal shields off attackers.

They exist on their character but if I strip them they disappear into the Aether. Is this expected or just a bug?
#8
Help / Re: Help: Debug Assistance
November 23, 2015, 04:16:01 PM
So with a reinstall, these two issues are my main concern:


  • Still can't find the various tiles/carpets
  • Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

So for the carpets etc... I looked at the modlist, and the only mod that specifically has modifications to carpets that I have loaded is:
FastFloors

Looking at this thread again I see that it's been rolled into T's Mods.

Looking at the def .xml for FastFloors under Carpets I'm trying to understand why there would be a problem.
This is FastFloors

  <TerrainDef ParentName="FloorBase">
    <DefName>CarpetRed</DefName>
    <label>red carpet</label>
    <RenderPrecedence>200</RenderPrecedence>
    <Description>Plush carpet in a lovely rose hue.</Description>
    <texturePath>Terrain/Surfaces/CarpetRed</texturePath>
    <ResearchPrerequisite>CarpetMaking</ResearchPrerequisite>
    <CostList>
      <Cloth>5</Cloth>
    </CostList>
    <statBases>
      <Beauty>4</Beauty>
    </statBases>
  </TerrainDef>

& This is the base file

    <TerrainDef Name="CarpetBase" ParentName="FloorBase" Abstract="True">
    <texturePath>Terrain/Surfaces/Carpet</texturePath>
    <ResearchPrerequisite>CarpetMaking</ResearchPrerequisite>
    <CostList>
      <Cloth>7</Cloth>
    </CostList>
    <statBases>
      <Beauty>2</Beauty>
    </statBases>
  </TerrainDef>
 
  <TerrainDef ParentName="CarpetBase">
    <DefName>CarpetRed</DefName>
    <label>red carpet</label>
    <RenderPrecedence>200</RenderPrecedence>
    <Description>Plush carpet in a lovely rose hue.</Description>
    <color>(118,49,57)</color>
  </TerrainDef>


I see that in the core files:

<texturePath>Terrain/Surfaces/Carpet</texturePath>
While fast floor is calling
<texturePath>Terrain/Surfaces/CarpetRed</texturePath>

So, a file structure change. The core textures aren't available to me though so that's just a guess. Is that how I should be looking into these errors?

How should I interpret the pawnHumanlike error? What does it mean, and is it possible to find what particular mod is causing the problem via debug log?

All the filenames seem to be runtime, so that's not helpful. The harmless messages I'm going to assume are what they say. That doesn't leave much and I'd like to know how to read the rest.

Removing some mods results in :



MapComponentInjector: initializing for RTFusebox.MapComponent_RTFusebox

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0FA16E98 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA16E98.dll
Could not load UnityEngine.Texture2D at Terrain/Surfaces/MetalTile in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Terrain/Surfaces/CarpetRed in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Terrain/Surfaces/CarpetGreen in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Terrain/Surfaces/CarpetBlue in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-214161A8.dll
Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Knowledge data was missing key LovemakingTutorial. Adding it...

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Knowledge data was missing key LovemakingTutorial. Adding it...

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: v0.12.4

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Community Core Library :: Injected Specials

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: LT-NoCleaningPlease :: Injected Specials

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: CombatRealism :: Injected ThingComps

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: LT-NoCleaningPlease :: Injected Designators

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: ESM - Mine Vein :: Injected Designators

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Mechanical Defense Base :: Injected Designators

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Advanced Research :: No advanced research defined, hybernating...

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentNullException: Argument cannot be null.

Parameter name: source
  at System.Linq.Check.SourceAndSelector (System.Object source, System.Object selector) [0x00000] in <filename unknown>:0

  at System.Linq.Enumerable.Select[StatModifier,StatDef] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0

  at CommunityCoreLibrary.HelpController.HelpForBuildable (Verse.BuildableDef buildableDef, CommunityCoreLibrary.HelpCategoryDef category) [0x00000] in <filename unknown>:0

  at CommunityCoreLibrary.HelpController.ResolveThingDefList (System.Collections.Generic.List`1 thingDefs, CommunityCoreLibrary.HelpCategoryDef category) [0x00000] in <filename unknown>:0

  at CommunityCoreLibrary.HelpController.ResolveApparel () [0x00000] in <filename unknown>:0

  at CommunityCoreLibrary.HelpController.Initialize () [0x00000] in <filename unknown>:0

  at CommunityCoreLibrary.ModController.Start () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)



#9
Help / Re: Help: Debug Assistance
November 23, 2015, 11:24:13 AM
This is part of the log, but I'm trying to read this now. Did errors start from:

  • MapComponentInjector: initializing for RTFusebox.MapComponent_RTFusebox
  • Initialized the EdB Prepare Carefully mod

RTFusebox is a folder in a a12 tweak of Superior Crafting.

I have no idea what's happening with Prepare Carefully.

I'd actually like to figure out how to read these logs better in general. Right now at best it's maybe "This mod tried to load, and a lot of shit happened and now nothing works". Anything I can read up on to do better than that?




(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0F947F28 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F947F28.dll
Initialized the EdB Prepare Carefully mod

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0F978AB0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F978AB0.dll
Non platform assembly: data-0F981758 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F981758.dll
Non platform assembly: data-0F988068 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F988068.dll
Platform assembly: D:\Program Files (x86)\Games\RimWorld914Win\RimWorld914Win_Data\Managed\System.Configuration.dll (this message is harmless)
Non platform assembly: data-0F9A0180 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F9A0180.dll
Non platform assembly: data-0F9A6300 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F9A6300.dll
Non platform assembly: data-0F9C9708 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F9C9708.dll
Non platform assembly: data-0C208DA0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0C208DA0.dll
Non platform assembly: data-0FA2C220 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA2C220.dll
Non platform assembly: data-0C20A9A8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0C20A9A8.dll
Non platform assembly: data-0FA53428 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA53428.dll
Non platform assembly: data-0FA54E30 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA54E30.dll
Non platform assembly: data-0FA61E40 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA61E40.dll
Non platform assembly: data-0FA71E50 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA71E50.dll
Non platform assembly: data-0FA99020 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FA99020.dll
Non platform assembly: data-0FAD9628 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FAD9628.dll
Non platform assembly: data-0FADDA30 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FADDA30.dll
MapComponentInjector: initializing for RTFusebox.MapComponent_RTFusebox

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0FB07878 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB07878.dll
Could not load UnityEngine.Texture2D at Terrain/Surfaces/MetalTile in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Terrain/Surfaces/CarpetRed in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Terrain/Surfaces/CarpetGreen in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not load UnityEngine.Texture2D at Terrain/Surfaces/CarpetBlue in any active mod or in base resources.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

MatFrom with null sourceTex.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Non platform assembly: data-0FB0B880 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB0B880.dll
Non platform assembly: data-0FB36088 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB36088.dll
Non platform assembly: data-0FB4A090 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB4A090.dll
Non platform assembly: data-0FAE9C38 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FAE9C38.dll
Non platform assembly: data-0FB5D298 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB5D298.dll
Non platform assembly: data-0FB804A0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB804A0.dll
Non platform assembly: data-0FB868A8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB868A8.dll
Non platform assembly: data-0FB8B2B0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB8B2B0.dll
Non platform assembly: data-0FB989C0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FB989C0.dll
Non platform assembly: data-0FBAE3C8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBAE3C8.dll
Non platform assembly: data-0F874660 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0F874660.dll
Non platform assembly: data-0FBB17D0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBB17D0.dll
Non platform assembly: data-0FBD2FD8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBD2FD8.dll
Non platform assembly: data-0C20C5B0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0C20C5B0.dll
Non platform assembly: data-0FBE8AE8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBE8AE8.dll
Non platform assembly: data-0FBEE2F0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBEE2F0.dll
Non platform assembly: data-0FBF16F8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBF16F8.dll
Non platform assembly: data-0FC51DE8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FC51DE8.dll
Non platform assembly: data-0FBF5F00 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FBF5F00.dll
Non platform assembly: data-0FC5B1F0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FC5B1F0.dll
Non platform assembly: data-0FC60DF8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FC60DF8.dll
Non platform assembly: data-0FC6EA00 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FC6EA00.dll
Non platform assembly: data-21BE0048 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-21BE0048.dll
Non platform assembly: data-21BEAA50 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-21BEAA50.dll
Non platform assembly: data-21BF1058 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-21BF1058.dll
Non platform assembly: data-21C41898 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-21C41898.dll
Non platform assembly: data-0FC8E208 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0FC8E208.dll
Non platform assembly: data-21C4B0A0 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-21C4B0A0.dll
Non platform assembly: data-21C4E2A8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-21C4E2A8.dll
Non platform assembly: data-0C4A52A8 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Games/RimWorld914Win/RimWorld914Win_Data/Mono/data-0C4A52A8.dll
Duplicate code-linked translation key: RI.none in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.All in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.Available in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.PreReqLocked in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.filterTooltip in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.deleteFilterTooltip in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.sortByNameTooltip in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Duplicate code-linked translation key: RI.sortByCostTooltip in language English

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not resolve cross-reference to Verse.ThingDef named pawnHumanlike

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: v0.12.4

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Community Core Library :: Community Core Library :: Injected Specials

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)


#10
Help / Help: Debug Assistance
November 21, 2015, 11:12:43 PM


Above is the debug log:

  • I can't find what's trying to call Terrain/Surfaces
  • What's the deal with the wall of Verse.ThingDef
  • Superior Crafting seems to be looking for something from RT Fusebox?

Even a general pointer to how to use the debug log to pin down where the issue is would be great.

Thanks in advance
[/list]
#11
Does anyone know if the core tech tree is still supposed to remain ? If not, how to remove it?
#12
Are there no longer wooden structures? For example, there is no wooden door/tables/crafting furnitures etc.

The only wooden object i've found on cursory inspection is the wooden wall. Is that right?