Great job guys, feedback as of github version january 14.
All plants are planted correctly, generators produce heat, crafting requirements have been balanced quite well (and 0.7 growth seems enough), resource stack sizes have been updated and are significantly more convenient now. Traders were also updated and their functionality is miles ahead than what it was.
There's only a couple more things I found:
With the removal of the tailor merchant (a sensible thing, it wasn't really useful) now you can't sell leathers to anyone.
The advanced mine extractor now produces titanium alloy instead of ilmenite ore.
The advanced bionics workbench bugs out sometimes when upgrading a bionic part. What I saw was when I click the unfinished part on the bench, about 50% of the time it says "Unfinished insert a random construction material here advanced bionic...", but the other times, it says "Unfinished Hyperweave advanced bionic...". When a pawn is trying to make a bionic part that doesn't say "hyperweave", but let's say, reinforced concrete, it can't finish it and will stand there with "work left:0". The only way to continue is to disassemble the part and start again, hopefully next time it will be a "hyperweave" part.
All plants are planted correctly, generators produce heat, crafting requirements have been balanced quite well (and 0.7 growth seems enough), resource stack sizes have been updated and are significantly more convenient now. Traders were also updated and their functionality is miles ahead than what it was.
There's only a couple more things I found:
With the removal of the tailor merchant (a sensible thing, it wasn't really useful) now you can't sell leathers to anyone.
The advanced mine extractor now produces titanium alloy instead of ilmenite ore.
The advanced bionics workbench bugs out sometimes when upgrading a bionic part. What I saw was when I click the unfinished part on the bench, about 50% of the time it says "Unfinished insert a random construction material here advanced bionic...", but the other times, it says "Unfinished Hyperweave advanced bionic...". When a pawn is trying to make a bionic part that doesn't say "hyperweave", but let's say, reinforced concrete, it can't finish it and will stand there with "work left:0". The only way to continue is to disassemble the part and start again, hopefully next time it will be a "hyperweave" part.