Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - silentwolf123

#46
Outdated / Re: (A12) The cat at the wall -turret mod
September 02, 2015, 05:29:01 PM
I want, This has endless possibility's for my under the mountain bases!!!!!
#47
That laser fence looks very nice!
#48
Off-Topic / Re: Count to 9000 before Tynan posts!
August 29, 2015, 05:36:01 PM
1494, Are we winning yet?
#49
Whilst people have said its annoying to turn it on for 10 visitors its also annoying to turn it off for 10, be much easier to have an option to just have a button to decide if you want all visitors to be talked to or not.
#50
Dont know if its been posted or not but might be a bug of: every time we get visitors or traders now the "improve relationship" is ticked, so you get spammed with improved relations to such and such like 3 times every person, and when they're 10 visitors lol
#51
How long were you playing this map to get that many resources, i struggle to get 10+ beta before dieing in spectacular ways
#52
Ideas / Re: Suggestions wanted: Animals!
July 22, 2015, 11:32:21 AM
Panda's
#53
Mods / Re: [Request] Tiberium
June 17, 2015, 11:35:37 AM
This would be a great idea, I can well imagine my colonies trying to block areas of the map off due to the tiberium spreading.... on second thought it could be used as a trap to
#54
Mods / Re: [REQUEST] Ammo for weapons
June 17, 2015, 11:32:23 AM
True, it would have to be 2 mods one for ammo second for 2 weapons slots for characters :/, and that was the whole point of the idea to make micromanagement and the basic difficulty of the game that much harder
#55
Mods / [REQUEST] Ammo for weapons
June 17, 2015, 09:05:55 AM
So thought about this for a while and realised how awesome and difficult it would be that you would have ammunition for weapons, so instead of hunting and defending and never running out of ammo now they will. just a thought :P