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Messages - Austintrollinski

Pages: 1 [2] 3 4
16
Outdated / Re: [A16] DeadMansClothing (V 0.16.1)
« on: June 04, 2017, 05:32:33 PM »
is it going to be updated

17
Releases / Re: [A17] Rimsenal v1.04: Security Matters Edition
« on: May 24, 2017, 01:14:24 PM »
will there be a feral storyteller

18
Suggestions / optional 3d map
« on: April 27, 2017, 01:18:12 PM »
i don't like the 3d map for rim world because it glitches and pops up out of memory. can it be optional to have the 3d map but still  be able to build Conley and raid others on the 2d map.

19
Mods / mod idea old world map
« on: April 24, 2017, 02:06:38 PM »
i don't like the 3d map for rim world because it glitches and pops up out of memory i like a mod that gets rid of the 3d world for the old 2d map/world but still be able to build Conley and raid others

20
Bugs / game crashing when starting a new game when loading map
« on: February 24, 2017, 09:49:02 AM »
the game keeps crashing when i start a new one when loading the map and it keeps say module failed to load i don't know why it keeps doing that

21
Outdated / Re: [A14d] Rimworld Zombie Apocalypse (v. 1.5 - July 26)
« on: November 15, 2016, 09:36:39 AM »
will this mod be updated of a15

22
Mods / mod idea cloning
« on: November 14, 2016, 12:18:45 PM »
ever get tired of reloading to try to save a pawn when a huge raid happens you need a cloning mod to clone your pawns but there is a down side.
1. if there sick the clone will be sick
2. there stats will transfer as well as age'
3. to clone an army you will need a pod or something to grow the clones

23
Mods / mod idea prison laber
« on: November 11, 2016, 04:29:35 PM »
use prisoners to do tasks around your colony with fours if you have to

24
will it be updated

25
Mods / Re: zombie A13
« on: June 27, 2016, 06:25:33 PM »
no longer there

26
Mods / zombie A13
« on: June 27, 2016, 03:34:33 PM »
OK IL get to the point we need a zombie mod for A13 i know there a zombie mod for A11 but we need a new one or for it to get update.

27
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« on: June 16, 2016, 03:56:15 PM »
update this mod  for A13 because it been a11 for a long time now so it needs an update

28
Mods / mod idea danger zone
« on: May 16, 2016, 12:44:28 PM »
this idea is to make areas that have tarps that your pawns can trigger you can mark them in some type of zone so your pawns will not go.

29
Outdated / Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« on: May 11, 2016, 09:28:28 AM »
will this mod be updated for A13

30
Mods / mod idea papers please
« on: April 21, 2016, 05:05:24 PM »
i thought of this when playing papers please the idea is when other factions visit you can detain them for a few day you also detain trader and take there goods with little to no back lash for the faction that you detain them from. you can set what items are contraband so you can detain visitor and traders that have that item

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