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Messages - Austintrollinski

Pages: 1 2 [3] 4
31
Mods / Re: [Mod Request] Self Healing!
« on: March 26, 2016, 03:10:04 PM »
this mod will be so useful

32
Mods / mod idea scp
« on: March 07, 2016, 12:43:09 PM »
i was on the scp website and thought it would be cool to have scps that you can contain and they can kill your colonists

33
Mods / mod idea duel welding gun
« on: March 07, 2016, 11:01:52 AM »
the ability to use to different guns at the same time but it should be a treat.

34
Unfinished / Re: {wip} multiplayer
« on: February 22, 2016, 12:04:52 PM »
i like this  8)

35
Mods / mod idea gladiator mod
« on: January 27, 2016, 03:27:02 PM »
i thought of the idea you should be able to set up fights between prisoners for there freedom  or something i got the idea form a some movie

36
Mods / Re: [Mod Request] Organ Failure Survival(?)
« on: January 19, 2016, 09:48:28 AM »
that's a good idea

37
Unfinished / Re: [TEXTURE] Advanced Power Armor
« on: January 19, 2016, 09:21:44 AM »
i like this texture for the power armor

[attachment deleted due to age]

38
this is a epic idea and have to become a mod  8)

39
Mods / [mod request] zombies for A12 and gas weapons/traps
« on: January 18, 2016, 10:05:34 AM »
well i was looking for a zombie mod for A12 but i only for A11.

i thought of a idea for traps and weapons when the toxic fallout event i thought of gas weapons/traps
for weapons teargas that can take down raider but not dose not kill them. toxic gas grenades witch kill stuff fast. 2 types for grenades launchers for both types for grenades. for traps have vents that release rather teargas for riot control or toxic gas to kill.to use the gas you have to set up a some sort of container for the gas and from there you have to set up pipes for the the gas to area you want it to go. just one more note there should be a gas mask so your colony wont get hurt when using the weapons and traps.

40
Outdated / Re: [A12] Wonka Corp (JuliaEllie's original mod)
« on: December 22, 2015, 01:55:13 PM »
there cant sell the box's

41
Mods / [mod idea] command and conquer red alert
« on: December 03, 2015, 12:39:05 PM »
it would be cool if someone can make the turrets, vehicles and weapons to use

42
Outdated / Re: [A12] GrowGoods v1.6 Grow Resources! Alpha 12!!
« on: December 03, 2015, 10:31:12 AM »
there is no download for A12

43
Releases / Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.8 / 25.11.2015)
« on: November 27, 2015, 01:56:57 AM »
cool mod  8)

44
Mods / Re: Adding a new biome: Island
« on: November 24, 2015, 04:37:42 PM »
it sounds like a fun idea  :)

45
Unfinished / Re: City map
« on: November 24, 2015, 02:21:04 PM »
cool  8)

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