You don't say....
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#107
Stories / Be careful with IED's
September 19, 2015, 07:55:53 PM
I had a row of IEDS set up outside my base near my turrets(very bad mistake). Visitors came by and stepped on my traps, leaving a colonist dead and the rest wounded after a chain reaction explosion.
#108
Ideas / Re: Fireplace
September 18, 2015, 10:20:08 AM
That sounds like a good idea. Maybe even have the ability to put plants in there if you have no wood.
#109
Outdated / Re: [A12d] A Dog Said... - Core friendly animal surgery (13-09-15 v10a)
September 13, 2015, 02:18:29 PM
Got it! Thanks a million!
#110
Outdated / Re: [A12d] A Dog Said... - Core friendly animal surgery (13-09-15 v10a)
September 13, 2015, 01:00:48 PM
Don't have it. I also spawned another type of dog and it still didn't have it.
#111
Outdated / Re: [A12d] A Dog Said... - Core friendly animal surgery (13-09-15 v10a)
September 13, 2015, 12:09:22 PM
Actually, I still don't have the option to install anything. There is no operations tab. Is it just me?
#112
Outdated / Re: [A12d] A Dog Said... - Core friendly animal surgery (13-09-15 v10a)
September 13, 2015, 11:50:44 AM
Thank you so much! My dog will be able to see!
#113
Outdated / Re: [A12d] A Dog Said... - Core friendly animal surgery (09-09-15 v10)
September 13, 2015, 01:55:11 AM
Me too. My dog desperately needs a new eye, as his was shot out during a raid. Good job on the mod though.
#114
Ideas / Re: Mortars tweaks
September 09, 2015, 01:59:28 AM
Thanks for feedback guys. I would have to agree with all of the suggestions. Binoculars would be really cool too!
#115
Ideas / Mortars tweaks
September 08, 2015, 10:13:00 AM
1.) They are inaccurate as hell, couldn't hit a tank if it were staring right at them.
2.) Once a colonist loads a shell it takes 50 seconds after it was initially shot.
3.) Why are they so damn ugly! -50! Really!
Feedback would be appreciated!
2.) Once a colonist loads a shell it takes 50 seconds after it was initially shot.
3.) Why are they so damn ugly! -50! Really!
Feedback would be appreciated!
#116
Ideas / Re: The way armor works (bonus suggestion: melee rework)
September 08, 2015, 10:04:26 AM
Great idea. I agree the armor system is a bit strange...and how 50 guys can becon one tile...
#117
Ideas / Re: As colony wealth increases, so does the need for joy
September 08, 2015, 10:01:48 AM
Agreed
#118
Ideas / Internet buying method
September 07, 2015, 01:44:11 PM
Like trade ships, but you can buy almost anything at any time. However, it would cost extra $$$ than trade ships
#120
Outdated / [A13] Doge Storyteller! Much Raid. Such Wow
September 06, 2015, 11:08:32 PM
It's Doge, the most merciless and ruthless of them all! Even harder than randy random...
Download: https://drive.google.com/folderview?id=0B020kRRs99pZRlQ2NHRMSG5sMmc&usp=sharing
Liscense: Do whatever you want with it. No credit needed.