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Messages - RazorHed

#31
General Discussion / Man Animals
March 01, 2017, 07:42:02 PM
Is there a limit to how many females one male animal can impregnate/ egg fertilize? It seems like there's no limit to me as I have 1 male iguana and a back up male and around 60 fertile females with another 50 or so female infants. I'm not sure how the system works though . Does it take time for them to fertilize a female so it will take several days to get to them all? Or do they just have to be close to each other ? 
#32
Now that I use the Industrial rollers mod I plan out everything I can think of before my pawns touch the ground. Then i just forbid those things till im ready to build them.
#33
General Discussion / Re: Saving Worlds
February 23, 2017, 04:22:14 PM
Yes I know you can use the same seed again and again and each time you have to wait eons for the game to generate the whole world . By generating a world once and saving it the way it used to work , you skip the generating world every time.
#34
General Discussion / Saving Worlds
February 22, 2017, 08:12:54 PM
Can we please go back to saving worlds so if we get a map we don't like we don't have to quit to the main menu and generate a whole new world even if it uses the same seed?
#35
Agree, This is a great post , but it probably should have been done unmodded with another section at the end about what mods might help
#36
General Discussion / Re: Predict the name for Alpha 17
February 16, 2017, 04:22:04 PM
A17 - Poops Anywhere !
#37
Off-Topic / Re: Pickup Lines
February 10, 2017, 10:27:09 PM
Excuse me miss , do you have any less attractive than you friends around that might enjoy a few dozen oralgasms?
#38
You should never slaughter your own animals . Euthanize them instead for some good medicine exp. and rescue those downed animals you hunt and euthanize them as well
#39
What I want to know is , why aren't elephants counted as caravan animals . Dogs too.
#40
I've been raising large herds of boars lately to haul stuff. Sometimes I have to manipulate zones a lot to get them to haul where I want them to . (leapfrogging stockpiles from outer ares to inside the base )  They breed pretty fast , but you'd need a ton to raise them for food , plus wait for them to grow a little .   Then I try to get a muffalo herd going for transport from colony to colony .   If I get too many ill make a second colony on flat terrain and just send the non haulers there, then I bring them back when they are trainable to haul.   I don't use dogs , only grass eaters. Then I buy some chickens which raises medicine skill from Euthanasia or with a dog said giving peeps 2 peg legs :)    I might start keeping a flock of chickens just to put a zone in my kill box or in front of sappers.  Other than that animals are pretty useless.

#41
General Discussion / Re: Any plans for bigger maps?
January 20, 2017, 07:57:02 AM
I keep plant sway turned off as well.
#42
General Discussion / Re: colonist bar gone
January 20, 2017, 01:37:20 AM
nevermind :) found the toggle bottom  right
#43
General Discussion / colonist bar gone
January 20, 2017, 01:22:36 AM
If your colonist bar disappears is there a keyboard way to get it back?
#44
I don't think so . I think it would take a complete rewrite of the code that dictate how corpses work I think. I tried once , added a butcher recipe that used a corpse as an ingredient and dropped meat and a bionic arm. But every corpse dropped a bionic arm lol . Whoopsie
#45
General Discussion / Re: 4K interface scaling
January 19, 2017, 08:21:56 PM
Do you guys have any trouble reading red text on a dark background?