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Messages - Krutchen

#31
Can somebody throw me a link to the Combat Realism defense download?
I know that's not ready for full on use in A13 yet, but I've got a serious itch for embrasures + barbed wire + tons of landmines, and i'm down to make all the defs A13 compatable myself, but in my infinite wisdom, I deleted my CR Defense folder.
#32
Gotta say, I'm loving this update so far, from what i've played.
It seems as though limiting the ammo makes melee combat a lot more prevalent in the early game, and i'm loving it, it makes raids seem so much more tense. Hopefully arrows being craftable again will sort of alleviate some of the difficulty with starting a colony, though.
Hopefully you'll knock out the defenses package soon though because i'm hurting for that barbed wire & embrasures right now, gotta get my fortress builds going again.
#33
I'll uh, throw together a test colony and see if i can get any of the rimfire + CR things to work, and see what I can find out. Because damnit, I want light machinegun emplacements :(
#34
Heyo, Do the turret bases work with Combat Realism? I was noticing a bit ago that when I mounted a Rimfire + CR Machinegun to a turret base, it just flat out wouldn't fire.
#35
Does the new update work with Enviro seeds yet?
#36
Heyo- Just grabbed this mod a bit ago, and I'm loving it and all, but quick question.

Have you looked into making this work with the Crash landing mod by Katavrik? It seems that the map generation stuff for the abandoned villages doesn't play nice with the crash landing start, which is a real shame, because watching debris fall from the sky and having a bit of a panic for the first few moments of the game is pretty damn cool.
It only seems to affect the starting crash, from what I gather.


Aaaah, Fixed it by simply having the crash landing mod after it in the load order, go figure.