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Messages - duduluu

#16
Sell a prisoner, then buy him back, when I click the Prisoner ITab, the rimworld throw an exception (and the ITab is empty.)


RimWorld 0.17.1536 rev1027
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:30)
RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:76)
Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:31)
Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)


Initializing new game with mods Core
Verse.Log:Message(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:30)
Verse.Game:InitNewGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:269)
Verse.Root_Play:<Start>m__84F() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:43)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:439)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84B() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:353)


Exception filling tab RimWorld.ITab_Pawn_Prisoner: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.PawnUtility.RecruitDifficulty (Verse.Pawn pawn, RimWorld.Faction recruiterFaction, Boolean withPopIntent) [0x00033] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\PawnUtility.cs:688
at RimWorld.ITab_Pawn_Visitor.FillTab () [0x00114] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\ITabs\ITab_Pawn_Guest.cs:53
at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey44D.<>m__65B () [0x00041] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:66
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.Log:ErrorOnce(String, Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:60)
Verse.<DoTabGUI>c__AnonStorey44D:<>m__65B() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:70)
Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:29)
Verse.<WindowOnGUI>c__AnonStorey2C3:<>m__1B3(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:192)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1896)
#17
Thank you, everyone!
#18
Is this terrain from Dwarf Fortress?

Core/Defs/Terrains/Terrain_Special.xml

<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <TerrainDef>
    <defName>Underwall</defName>
    <label>underwall</label>
    <texturePath>Terrain/Surfaces/Underwall</texturePath>
    <EdgeType>Hard</EdgeType>
    <RenderPrecedence>0</RenderPrecedence>
    <Fertility>0</Fertility>
  </TerrainDef>

</Defs>
#19
A bug of the date readout tip: seasons don't display as translation.

https://ludeon.com/forums/index.php?topic=32072.msg329408#msg329408
#20
Quote from: Zhentar on May 08, 2017, 10:06:07 PM
Quote from: duduluu on May 08, 2017, 09:30:31 PM

It means (accuracy)^#oftiles.   So if you have 90% accuracy, and the target is 3 tiles away, it's .9^3, or 0.9*0.9*0.9 = 0.729, so you have a 73% chance of hitting a target just three tiles away.


I recorded before/after accuracy stats for my badly dinged up colonists (see attached screenshot). The new numbers seem much better to me; both health and skill are meaningfully affecting the accuracy.

Why Accuracy^3, not^2?
Just I know, in our real world, a bullet can deviate on the X axis and the Y axis, not on the Z axis. The missing should be evaluated base on square.
May be the square evaluation is incorrect. Because of the bullet's deviation is a angle.
#21
QuoteRandom work failures now never happen above or at level 8 skill (without health problems). Very skiller miners can get yield bonuses.

I look for the Core, mining yield is 133% at mining lv.20, but this stat set the max value as 100%....
The bonuses cannot take effect.
#22
I make a simple test. A shooting lv.0 man, he's accuracy really so high.

By the way, @Tynan, you forget to fixed seasons not translated in date tip.
#23
Quote from: giltirn on May 08, 2017, 07:48:55 PM
Quote from: duduluu on May 08, 2017, 07:09:18 PM
What?!
The post-processed curve of shooting accuracy must be WRONG!!
21.60% -> 94.16% ?!!!

Fixed a bug, then get two bugs.... LOL


Maybe not. The accuracy is per-tile, so as I understand, shooting even 10 tiles will drop that to 55%.

I don't quite understand the meaning of "per-tile" in the shooting accuracy stat description. It's bothering me when translating RimWorld.

Maybe, I need Tynan to explain this.
#24
What?!
The post-processed curve of shooting accuracy must be WRONG!!
21.60% -> 94.16% ?!!!

Fixed a bug, then get two bugs.... LOL


[attachment deleted by admin due to age]
#25
Seasons don't translate in date readout tip.

[attachment deleted by admin due to age]
#26
Oh, as a Chinese, I beg you to do not use quarter. Because "quarter 季度" and "season 季节" are similar and easily confusing in Chinese. :p

What about quadrant? There are 4 quadrant of the planet's orbital.
East-quadrant
West-quadrant
South-quadrant
North-quadrant

And what changed today update?
#27
Quote from: alligator76 on May 04, 2017, 12:49:04 PM
Hello,
Since i'm new in translating and no one seems to be alive on the french thread, i ask a question here.
What is now on the website (the link you give on 1st post) is the Alpha 16 version or the future A17? Because i see there was an update yesterday.
I've started translating the backstories, once i'm finished can i upload it on the current version or is there a github page for each version?

Thanks a lot for making me understand perfectly the process!

The template's current version is A17, and the game is on public test on steam.
You can look for the older version in the release page. (I'm used to create tag for each important version)
#28
Hey, Tynan!

Look at this: https://github.com/RimWorld-zh/RimWorld-English
It's the RimWorld original language data, and I update it minutes ago.
Now, it exactly match to Core.

What do you think?
And this is the tool: https://github.com/duduluu/RimTrans
#29
I hope that you could make the translation data to be latest when publish the release version. :)
#30
Look at the RulePackDef, the name generator rules is in this.