Update to 0.17.1515 rev865 (development build)
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#31
Translations / Re: [Original Text] Standard Language Data Template - 0.17.1515 [2017-04-24]
April 24, 2017, 03:10:15 AM #32
Outdated / Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
March 09, 2017, 08:33:31 AMQuote from: eatKenny on March 02, 2017, 02:02:16 PMGot it. I'll fixed it tomorrow.
some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.
#33
Translations / Tool: RimTrans, a GUI and Complete translation tool!
March 06, 2017, 10:26:57 AM
RimTrans
A GUI and Complete translation tool!
Open Source Code and Download: Github
How to use
Open RimTrans.
Click the 'Add Mod' button, select the Core or a mod and check languages which you need.
Click the 'Extract' button, so the language files will been genenrated and output to corresponding folder.
Open the languages folder and translate them!
Supports languages: All 26 languages.
You could also input custom output directory for generation.
RimTrans included English and Chinese interface languages. I hope that more translations from you, mates!
A GUI and Complete translation tool!
Open Source Code and Download: Github
How to use
Open RimTrans.
Click the 'Add Mod' button, select the Core or a mod and check languages which you need.
Click the 'Extract' button, so the language files will been genenrated and output to corresponding folder.
Open the languages folder and translate them!
Supports languages: All 26 languages.
You could also input custom output directory for generation.
RimTrans included English and Chinese interface languages. I hope that more translations from you, mates!
#34
Outdated / Re: [A16] eatKenny's Turret Collection : Tesla Turret & Naval Gun!
February 22, 2017, 01:01:14 PMQuote from: GreyHuskie on February 22, 2017, 12:21:23 PM
This is indeed a great mod by eatKenny and update by duduluu, i really wanted more options in my colony defense system. My sincere thanks to both!
But i discovered the hard way that it is not save game friendly, or at least i messed up at some point.
I haven't test it with lot of other mod, but I'm sure it's safe to venilla saves
#35
Releases / Re: [A16] Miscellaneous w MAI+Robots (V 0.16.7 / 31.01.2017)
February 22, 2017, 07:07:12 AM
Hey, Haplo.
There are two bug in Misc.Core Chinese translations.
I'm sorry and I have fixed them.
https://github.com/RimWorld-zh/Haplo-Mods-zh
There are two bug in Misc.Core Chinese translations.
I'm sorry and I have fixed them.
https://github.com/RimWorld-zh/Haplo-Mods-zh
#36
Outdated / Re: [A16] eatKenny's Turret Collection : Tesla Turret & Naval Gun!
February 22, 2017, 03:44:11 AMQuote from: faltonico on February 22, 2017, 03:01:33 AM
From the pictures i got the impression the are all manned now, ¿are they? I remember the 40 mm one was automated.
Yes, i was automated, but I now changed it to need to manned for balance.
#37
Outdated / Re: [A16] eatKenny's Turret Collection : Tesla Turret & Naval Gun!
February 22, 2017, 02:40:43 AMQuote from: Steelwolf on February 21, 2017, 07:59:53 PM
Thanks for bringing this mod back to life for us! I really do appreciate it! Although, I was wondering if you are able to create and include the 15 cm SK C/25 naval gun to the collection? If so then I would very much be grateful since I suddenly got sparkled up with the idea of bringing Scharnhorst into rimworld. So for she looks spectacular! Here's a preview of my progress! 50% complete and almost colonist supportable. Preview: http://imgur.com/a/YWmhw
It's a good idea. And your battleship is so cooooooool!
#38
Outdated / Re: eatKenny's Turret Collection
February 22, 2017, 02:38:52 AMQuote from: eatKenny on February 21, 2017, 08:13:38 AM
looks amazing, nice work mate!
All the credit goes to you. And I have gotten much modding knowledge by updating this.
#39
Outdated / [A17] eatKenny's Turret Collection : Tesla Turret & Naval Gun! [2017-06-01]
February 21, 2017, 03:38:35 AMAdds manned machine gun turrets and different types of advanced turrets.
Author
Original Author: eatKenny
Current Maintainer: duduluu
Features
M2 Browning machine gun
A manned M2 browning machine gun.
Make at machining table.
Incendiary grenade launcher
Incendiary grenade launcher fires 4 incendiary grenades at target area with each volley. Fires over walll, need to be manned.
Ammo: Incendiary grenades (Make at machining table.)
Make at machining table.
Anti-materiel turret
A turret mounted with a .50 Cal anti-materiel gun that automatically fires at enemies.
Build Cost: Turret .50 cal anti-materiel gun (Make at machining table.)
Rocket launcher
Rocket launcher fires 6 rockets at target area with each volley. Fires over wall, need to be manned.
Ammo: 132mm rockets (Make at machining table.)
Cannon turret
A turret mounted with a 120mm cannon gun on tanks. deals extra armor-piercing damage if the round has a direct hit.
Ammo: 120mm cannon shell (Make at machining table.)
Build Cost: 120mm cannon gun (Get via buying only.)
Howitzer turret
A turret mounted with a 155mm howitzer. Fires over wall, need to be manned.
Ammo: 155mm howitzer shell (Make at machining table.)
Build Cost: 155mm howitzer (Get via buying only.)
Chain gun turret
A turret mounted with a 25mm chain gun, deals extra armor-piercing damage if the round has a direct hit. Need to be manned.
Build Cost: 25mm chain gun (Get via buying only.)
40mm naval gun turret
An 40mm naval gun turret that rapidly fires at enemies, deals extra armor-piercing damage if the round has a direct hit. Need to be manned.
Build Cost: 40mm naval gun (Get via buying only.)
28cm naval gun turret
The ancient German 28cm naval gun was a 283 mm caliber gun designed in 1934 used on the Scharnhorst class battleships. It fires HE shells at long distance, deals devastating damage in large area. Fires over wall, need to be manned.
Ammo: 28cm naval gun shell (Make at machining table.)
Build Cost: 28cm naval gun (Get via buying only.)
Tesla turret
The tesla turret is a short range defense turret, it uses a combination of electricity generation and atmosphere ionization to hurl artificial lightning bolts at hostile attackers.
Build Cost: Tesla coil (Make at machining table.)
Smart mine
A smart anti-personnel mine, launch itself to the enemy within a small radius and explode.
Make at machining table.
Orbital arms dealer
-= Safe to existing saves =-
Download and Subscribe
Steam Workshop
Github Release
Baidu Cloud Disk
Source Code
Github
License
Source code: MIT License
Artwork: Creative Commons License Attribution-ShareAlike 4.0 International
#40
Outdated / Re: [A16] Combat Realism 1.6.9.4 Compatility Mods for EPOE and High Caliber
February 17, 2017, 04:30:17 AM
Hey, merix1110!
Could I post these two compatility mod on steam workshop?
I have post eatKenny's mods on workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=864412831
Could I post these two compatility mod on steam workshop?
I have post eatKenny's mods on workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=864412831
#41
Releases / Re: [A16] High Caliber - more than a gun mod (29.01.2017) ballistic shield updated
February 15, 2017, 08:27:02 AM
Translating done: https://github.com/RimWorld-zh/eatKenny-HighCaliber-zh
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864412831
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864412831
#42
Releases / Re: [A16] Medieval Asian Weapons (23.12.2016) A16 update!
February 15, 2017, 04:47:49 AM
I translated AAW to Chinese: https://github.com/RimWorld-zh/eatKenny-AncientAsianWeapons-zh
And I made a Preview.png: https://github.com/RimWorld-zh/eatKenny-AncientAsianWeapons-zh/blob/master/About/Preview.png
Posted on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864412707
High Caliber is in progress.
And I made a Preview.png: https://github.com/RimWorld-zh/eatKenny-AncientAsianWeapons-zh/blob/master/About/Preview.png
Posted on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864412707
High Caliber is in progress.
#43
Releases / Re: [A15] Turret Collection (v1.15 / 01-10-2016)
February 15, 2017, 01:47:12 AM
Thx, but I need the source code
#44
Translations / A translation issue about alphabeavers?
February 14, 2017, 09:07:58 AM
Hi, Tynan.
I know 'alpha' often means 'big' to animal.
But in the 'alphabeavers', 'alpha' seems to mean 'test animal'.
How should I translate this 'alpha'? 'big' or 'test?
I know 'alpha' often means 'big' to animal.
But in the 'alphabeavers', 'alpha' seems to mean 'test animal'.
How should I translate this 'alpha'? 'big' or 'test?
#45
Translations / Re: Need help with coding in translation
February 14, 2017, 08:58:11 AMQuote from: Haplo on January 28, 2017, 03:44:22 PM
Try it with:
<ParallelBook.BookText.0>
for the first li, 1 for the second li and so on.
The first is 0, not 1.
The <li> means list item, a item of the C# class List<T>, just like the array.