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Messages - Warforyou

#121
Ideas / Re: Your Cheapest Ideas
December 29, 2015, 01:05:29 PM
Just came up with idea: what about geat increase of energy consumption of turrets when they are firing? GOTTA MAKE USE OF THOSE CHEAP BATTERIES
Yeah, until ammo system is introduced at least
#122
Quote from: Ykara on December 27, 2015, 09:26:44 AM
Great, I've just noticed it, sorry for the late response! I'm gonna look into the code and maybe I'll release an "official" alpha 12 update based on yours, if there's demand (and if you allow, of course) ^^
Sure there is!  :D
#123
Quote from: Jan2607 on December 17, 2015, 08:11:22 AM
I don't know. It's day 88 now and I haven't seen any zombies...

I had some of my dead colonists turn to mindless wandering zombies at some first days. Nothing was happening further on.
#124
Quote from: Skissor on December 16, 2015, 06:51:11 PM
Is the 12d remake working as intended for people who already tried it?

Nope. Doesn't seem to work for me.
#125
Quote from: theapolaustic1 on December 09, 2015, 10:09:30 AM
My friend and I both experienced some odd behavior with this modpack. She had some mechanoids spawn inside of a cryptosleep casket chamber and actually tunnel out to attack her, instead of waiting for her to break through. I had some in a chamber that I broke into, which would constantly return to the chamber to "sleep" and only fight when attacked. Furthering the oddness with mine, the crawler showed the owned interface (the skullywag did not) and claimed to be assigned to growing... But cut off a colonist's toe when he went next to it. Now that it's dead, I can rechip it to hauling or cleaning, but I don't have the option to keep it assigned to growing?

Note that we're playing with the same mods, but it is rather heavily modded (about 14 or so total, most small). The only one I can think of that would actually touch the same stuff would be MD2, if you've had any reports of conflicts disregard this post.

I have the same problem and when it happens to a new colony it is a total disaster. I am playing with "crashlanding" and even having some weapons saved I can't do a thing to those armored monsters in early game.