Okay... They need a buff or something then, because I would love to be more civilized and have central heating
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
General Discussion / Re: Heating and cooling an underground base (RedistHeat and such)
December 16, 2015, 02:44:36 PM #2
General Discussion / Re: This is depressing...
December 15, 2015, 01:32:14 PM
That room the dog is in is actually the first security checkpoint entering my bunker, up is the current base and down is deep into a mountain and I'll use it when... IF i get overwhelmed by raiders, all the surviving colonists will bring up the mehanised walls and attempt to cook the raiders with Incendiary IEDs and madsive sets of heaters
#3
General Discussion / Re: Heating and cooling an underground base (RedistHeat and such)
December 15, 2015, 01:21:22 PM
The only kind of vents i see are intakes, smart vents, and outputs. They say they are working and every room that there is a vent is indoors the smart ones are all set to 70, there are 6 inputs and 5 smart outputs.
Thanks for the help
Thanks for the help
#4
Outdated / Re: [A12d] RedistHeat - Vents/Ducts (Oct 12, v42b) Small heater fix
December 14, 2015, 08:42:26 PM
I think it might lose heat over distance, which sucks, but I have like 4 industrial heaters keeping a room at 80, ton of input vents in there, but net stays at around 50, Wai, world, WAAAAI
I think this mod really needs a wiki or something like a manual
I think this mod really needs a wiki or something like a manual
#5
General Discussion / This is depressing...
December 14, 2015, 07:43:25 PM
I don't think my colonists like the puppy...
#6
Outdated / Re: [A12d] Enhanced Development - 0.04.00 - 07/11/2015
December 14, 2015, 06:51:59 PM
Hey, I have been using this mod, but I cant figure out how to use the stargate to move between colonies. Anyone mind explaining how it all works?
#7
Outdated / Re: [A12d] RedistHeat - Vents/Ducts (Oct 12, v42b) Small heater fix
December 13, 2015, 07:46:09 PM
Okay, sorry, I have a similar problem with the heat not moving thru the vents to the rooms, they do not heat up even when I use a large about of heaters in a room and intake vents in that room
#8
Outdated / Re: [A12d] RedistHeat - Vents/Ducts (Oct 12, v42b) Small heater fix
December 13, 2015, 07:33:19 PM
I have no cooling system, don't need it when you're at a mountain core
#9
General Discussion / Re: Heating and cooling an underground base (RedistHeat and such)
December 13, 2015, 07:17:00 PM
that I saw and had fixed, but still the temperature in the heat room fluctuated wildly and the net temperature of the ducts stayed at around 40
#10
Outdated / Re: [A12d] RedistHeat - Vents/Ducts (Oct 12, v42b) Small heater fix
December 13, 2015, 06:48:53 PMQuote from: Ekarus on October 26, 2015, 02:28:30 AMI also have this problem, What do we do!
So I'm having something of a huge problem. I love playing on the colder maps and I'm not sure if this is a mod-related problem, or me just misunderstanding the mechanics but... I've got a room setup with 42 Industrial Heaters set to heat to 160 F each, and for some reason, they're only able to, together, put the room their in up to around 60 F, and the rest of my cave system only to around 30 F. There are a MULTITUDE of intake ducts in the room (I've lined the wall with them.) and the rooms in my cave have numerous duct outlets, each set to the default 70 F. There are a few outdoor intake vents on the upper channel that are piping the outside cold-air into some of the base's freezers which are handling the outside -130 F conditions perfectly.
...What I'm saying is I'm not 100% certain the Industrial Heaters are working properly.. I've got a screenshot of the heater room and the general layout of a few of the rooms.
#11
Releases / Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.9 / 27.11.2015)
December 13, 2015, 05:15:02 PM
Thanks, I just wasnt used to something taking the stuff just whenever, because it took awhile for it to pick everything up
#12
General Discussion / Heating and cooling an underground base (RedistHeat and such)
December 13, 2015, 04:45:42 PM
I have an underground bunker using a modified version of the gent's modpack. I have sort of figured out how to use the ducts and such, but I can't manage to keep my colonists warm. I have several industrial heaters in a room set to 160 and intake vents all around them and outputs in each room, but the heat does not transfer. The rooms deeper in the mountain are around 30 degrees when the outside is at 60. Am I doing something wrong?
#13
Releases / Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.9 / 27.11.2015)
December 13, 2015, 04:08:03 AM
Hey, I'm trying to make a MAI, and I can't figure out how to get the iron and the silver into the machine, I have tried hoppers, stockpiles, moving the machine all around...
What do I do!
What do I do!
Pages1
