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Messages - Evul

#1261
Outdated / Re: [MOD] (Alpha 2) E-Furniture (v2.00)
March 05, 2014, 07:12:00 PM
I might do round tables later on cause that was actually a cool idea :) The thing about wood furniture that's a maybe later. :)
I'm not that good on graphics so each item take its time. :)
#1262
Mods / Re: Art guidelines?
March 05, 2014, 06:23:19 PM
I think people should do as they please :)
BUT i am always make the RimWorld Vanilla graphic as standard for all my mods and projects. if some one whants to make texture packs they can do that. But my mods will be vanilla first hand. :)

Cause i don't think it look nice when some stuff look different then other. :)
#1263
I have problem with the texture on new created map being bright as day when its turned of how do i fix that?

it look like this:

<ThingDef ParentName="BuildingBase">
<defName>FloorLamp</defName>
<eType>BuildingComplex</eType>
<label>Floor lamp</label>
<thingClass> Building_Glower</thingClass>
<category>Building</category>
<texturePath>Things/Building/FloorLamp</texturePath>
<!-- <altitudeLayer>BuildingTall</altitudeLayer> -->
<!-- <passability>PassThroughOnly</passability> -->
<maxHealth>30</maxHealth>
<flammability>1.0</flammability>
<!-- <selectable>true</selectable> -->
<description>Floor lamp that lights an area.</description>
<size>(1,1)</size>
<workToBuild>35</workToBuild>
<costList>
<li>
<thingDef>Metal</thingDef>
<count>5</count>
</li>
</costList>
<bulletImpactSound>BulletImpactMetal</bulletImpactSound>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<comps>
<li>
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>150</basePowerConsumption>
<powerOnSound>PowerOnSmall</powerOnSound>
<powerOffSound>PowerOffSmall</powerOffSound>
</li>
<li>
<compClass>CompGlower</compClass>
<glowRadius>10</glowRadius>
<glowColor>(217,217,217,0)</glowColor>
</li>
</comps>
<designationCategory>Furniture</designationCategory>
<sunShadowInfo>
<basewidth>0.1</basewidth>
<baseHeight>1</baseHeight>
<tallness>0.1</tallness>
<offset>(1,0,0)</offset>
</sunShadowInfo>
<rotatable>true</rotatable>
</ThingDef>


Any idea?
#1264
Outdated / Re: [MOD] (Alpha 2) Project Armory
March 05, 2014, 02:31:11 PM
Graphics exist for the Bolt Pistol to. :P
#1265
Ideas / Re: Cook Stove / Butcher Table Cap
March 05, 2014, 01:28:10 PM
BattleFate is right its in the change log and will probobly be in alpha 3. Cause its in the change log. :)

Locking this :)
#1266
Outdated / Re: [MOD] (Alpha 2) E-Furniture (v2.00)
March 05, 2014, 11:02:52 AM
That is an interesting thought ^^
#1267
Outdated / E-Furniture News
March 05, 2014, 10:05:15 AM
What is this???


this is a sneak peek of the next version. :)
#1268
Outdated / Re: [MOD] (Alpha 2) Project Armory
March 05, 2014, 05:49:14 AM
The firefights have changed completely for me. Insted of having one defence line i now been forced to retreat back several sections due to snipers and support weapons.

I am currently working on balanceing the weapons some more. But when raiders have a macheengun gun and snipers thats when stuff get hard. Not that are overpowered but they have distance and allot of bullets :P
#1269
Outdated / Re: [MOD] (Alpha 2) Project Armory
March 04, 2014, 07:31:56 PM
It's clean for me. :)
#1270
Outdated / Re: [MOD] (Alpha 2) Project Armory
March 04, 2014, 04:24:10 PM
Haha xD I found it hilarious. xD
#1271
Outdated / Re: [MOD] (Alpha 2) Workplaces
March 04, 2014, 04:19:55 PM
AcDie is right :p
If you have time or I have time. ^^
I can provide you the code for the weapons making the weapons in PA constructable. :)
#1272
General Discussion / Re: [MOD] (Alpha 2) Glowroot
March 04, 2014, 04:13:15 PM
Probably a +1-1 energy drain.
#1273
Outdated / Re: [MOD] (Alpha 2) Project Armory
March 04, 2014, 03:42:00 PM
Any particular weapon you have problems with?
Except the AK-47, FN Fal, M4A1, M16? That I have lowers the damage on. :)

I am currently balancing it.
#1274
Outdated / Re: [MOD] (Alpha 2) E-Furniture (v2.00)
March 04, 2014, 02:56:26 PM
On the way :P
They will be in the next version :) There will also be a New form of light ;)
#1275
Outdated / E-Furniture v2.00 Update!
March 04, 2014, 01:40:04 PM

This update adds a Adv. Comms Console to the game, it works the same as the normal Comms Console, but! is 1x3. The mod contains 3 new tables one 1x1, 1x2 and a 1x3 table. The mod also contain a Adv. Comms Console enjoy!

-Links Removed-