Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Evul

#1471
Ideas / Re: Hostpital and Medical System
November 07, 2013, 07:03:57 AM
Illness are discussed in a thread linked in my signature but yeah i like that idea to. ^^

Illness them self could be a fun game play for sure.
#1472
Ideas / Hostpital and Medical System
November 06, 2013, 10:33:26 PM
I like the simple combat system and the injury system. But it could be tweaked. One way to tweak it could be by add bleeding and/or degree of injury. And not only shot dead or unconscious.

A way I've been thinking on is by adding medical items: sickbed scans and other medical equipment I don't think on at the moment. When a character get shot or horribly injured they don't  die or just get unconscious. Instead they get fatally injure. (Same mechanic) but only if you have a chance of saving the colonists or raider that are injured.

This means that if a colonists have the right medical equipment (that will be expensive and drain allot of power) fatally injured colonists might be saved. (The skill level of a colonists is also counted for while treating a patient.) When shot, a colonists can be sent to the medical facility instead of there own bed. (The sickbed is always number one priority on a injured colonists.)

When in the medical bay the colonists, depending on stage of injury (time left), gets the treatment. A critical wound time is only added and have a steady decrease the whole time depending on the degree of the actual injury. So the colonist need a constant watching eye by the medical team.

Short idea any thought?
A bonus is this picture of a poorly drawn hospital.

[attachment deleted by admin: too old]
#1473
Ideas / Re: Your Cheapest Ideas
November 05, 2013, 07:09:51 PM
Possibility to remove floor tiles.
#1474
Bugs / [0.0.250] Roof stay when collapsed
November 05, 2013, 06:06:53 PM
Version: 0.0.250C

Description: When a buildings wall are removed the roof of the building seams to collapse. But the roof shadow is till on the ground. Debris are tho doped on the ground and a message appear telling me about the event. But shadow remains and it will stop rain.

Steps To Reproduce: Build a house sell the walls.
#1475
Version: 0.0.250C

Description: When building some objects do not start construction properly, this happens when construction larger landmine fields for example. The construction stop at 1% of the start construction. meaning that the colonist will only touch the mine and leave it.

Steps To Reproduce: Build 15x15 landmines on the same position. 1 or more landmines will not be constructed but stop at 1%.
#1476
Ideas / Re: Power management system
November 05, 2013, 01:04:05 PM
Like the idea!
I usually turn of all turrets to preserve power then if i'm loosing power i turning off all lights and doors, so a tier system would be awesome!
#1477
Ideas / Re: Your Cheapest Ideas
November 05, 2013, 09:46:34 AM
Less percentage of grass growing on sand.
In no time the entire dessert is overgrown.
#1478
Ideas / Re: Your Cheapest Ideas
November 04, 2013, 09:59:06 PM
Rain + Blood = no more blood.

Cause while playing you get gallons of blood across the map. So one way to fight this, in the nature, is making blood disappear when it rains.
#1479
Ideas / Re: Weapons suggestions
November 03, 2013, 10:20:44 AM
I've been playing around with some graphics.

M4A1
MP5A2
M41-A Pulse Rifle
Revolver

[attachment deleted by admin: too old]
#1480
Ideas / Re: Illness - Health
November 03, 2013, 09:24:25 AM
Sickbed and medical center would be cool to add in to the game as an addition. :)
#1481
Ideas / Re: Your Cheapest Ideas
November 03, 2013, 09:21:49 AM
Move item instead of sell only for smaller items like beds and tables etc. :)
#1482
Ideas / Re: Illness - Health
November 02, 2013, 11:19:56 PM
An idea for illness and diseases because. It’s a new world and many humans living on the same place and sometimes cramped, this could lead up to crazy stuff.

Sand sickness
The patient diagnosed with this illness experience coughing, dizziness and get tired easy. At later stage the patients experience fainting and if left untreated for long period of time death. The sickness is obtained by sand particles stuck in the throat and lungs, breathed in during a sandstorm. It’s easily treated and is not transferred.

X5T2 Virus / Ship Virus
The deadly X5T2 Virus or Ship Virus have an unknown origin and is airborne. Patients diagnosed with this virus experience high fever, clothing, swollen body parts and severe abscess. The patient usually dies due to blood loss or lack of fluid. The Virus is treatable at early stage with proper medication and if left untreated patients are recommended to be put in quarantine recommendation when someone is diagnosed with this illness is to test every one.

Colony Fever
Colony Fever is an n uncommon disease. It appears on heavily crowded colonies were colonists share the same rooms and have cramped spaces. This fever is known to wipe out colonies. Patients diagnosed with this disease experience extreme fever. It’s treatable but it takes time.
   
Muffalo Fever
Patient diagnosed with Muffalo Fever experience High fever. This is caused by bacteria in the saliva of a Muffalo, and in rare cases airborne, it heals naturally but may also be treated with medication.

Infected Wound
In combat you might get an injury, these injuries can easily be treated with but if left unattended they can be dangerous.

Common Cold
Patient diagnosed with a common cold is recommended to rest until it is healed itself.
#1483
Ideas / Re: The many-guns problem
October 25, 2013, 08:26:08 AM
Idea:
Gun lockets which may store one type of weapon multiply times for example:
Rifles 3 times
Pistols 5 times
Uzi 4 Times

And maybe an export system were the colony sell off guns.
#1484
Ideas / Re: Re: Your Cheapest Ideas
October 25, 2013, 08:20:55 AM
This have been addressed some were before but i have a little system for it.

Salary:
If you want to make the colonists happier you can adjust salary of individuals from the overview menu. The happiness is improved by 1 each x of salary given to them. (Nobles expect to be well paid. ;) )

Personal Belongings:
Personal belongings this includes; clothing, models, books, hand held computers etc. are used by colonies and increase happiness. The player obtain these items are by the player to import them form a trade vessel or by the colonist to loot it from dead raiders. For the colonists to obtain these items they buy it from the stockpile or some kind of provider by the colonists. (Beware they might steal stuff if they lose it.)

The personal items are stored in rooms with furniture. Containers (Furniture, shelves, small desks etc.) or Personal lockers.

When a colonist store items they search for the containers inside the room firs then search for a personal locker some were in the base to store his or her items. (A colonist does not store items inside a container in an already occupied room.)


This might have been a slight more pricy idea then the topic says...
#1485
Ideas / Re: Vehicles
October 25, 2013, 07:47:09 AM
Vehicle would be cool to see in the game.
This also adds something more to do to the game then just fighting off bandits why? I explain more below. :)

How to obtain vehicles:
The way you obtain a vehicle is you build it, instead of buying it completed. You construct it by using vehicle tiles by using simple recipes. The tiles that are built together are then recognized and generate the vehicle after the workers completed it. OR you put down a blueprint of a vehicle and the builders construct it. (This will also be a good way to spend your time building a hanger or a garage storing the vehicles. And add gate type of door 1x3 or 1x4 that may also be link with another gate making an even larger gate (1x6 or 1x8). )

Example of Vehicle recipes:

T = Tire
H = Hull
D = Cockpit
e = Equipment
E = Engine
W = Weapon
- = Empty

Car:  (Drive +1 Passenger)
-------
--TDT--
---H---
--THT--
-------

Armed Car: (Drive + Gunner)
-------
--TDT--
---W---
--THT--
-------


Truck: (Drive + 6 Passengers or Driver + 75x6 resources)
-------
-THDHT-
--HHH--
-THHHT-
-THHHT-
-------

Armed Truck: (Drive + Gunner + 2 Passengers + 75x1 resources)
-------
-THDHT-
--HHH--
-THWHT-
-THHHT-
-------

Speed bike: (Driver)
-------
---T---
---D---
---T---
-------

Mining Truck Thingy: (Driver + 75x6 resources)
-------
---e---
--eee--
-THDHT-
--HHH--
-THHHT-
-THHHT-
-------

Helicopter:
---------
----H----
---HDH---
--WHEHW--
---HHH---
----H----
----E----
---------

Shuttle: (Pilot + 6 Passengers or 75x6 resources)
-------
--HDH--
-HHHHH-
-HHHHH-
-HHHHH-
-E---Eâ€"

Escort Fighter:
----------
----H-----
---HDH----
--WHHHW---
-HHHEHHH--
-HHH-HHH--
----------
----------


Use of ground vehicles:
The vehicles could also be used by sending them on of map missions (Meaning that they travel away off map and disappear for a time and come back.). How that is preformed is by having at least one vehicle and at least one colonist (of course), select the colonist and right clicks the vehicle and press Man the Vehicle. (The colonist then enters the vehicle depending on the type of vehicle there can be more colonists inside of it.) To send them of right click one of the vehicles and Send the convoy on a voyage. When the vehicle travel off to the edge of the screen and disappear for a while. This may not be done during a raider attack. But they may come home during or after a raider attack (when everyone is dead. ;) ).

Possible outcome of voyages:
Found resources (Self-explanatory)
Got attack by raiders (Come home early or if they continue, depending on if you answer the call in an event OR the terminal. IF they got injured they come home.)
Found survivor (Come home with one or more captives.)
Nothing (Come home with nothing.)

Other use:
- Shuttle enables of world trade by sending resources, otherwise selling goods is impossible. But buying is always enabled.
- Armed vehicles may be used as stationery turrets if the gun is only armed.

EDIT: Oh BTW new on the forum, been stalking here for the last few days and also watch a bunch of gameplayes ^^