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Messages - Evul

#16
Outdated / Re: [A10] Project Armory (v.3.00)
July 28, 2015, 02:00:52 AM
Not yet, probably in a month or so :)
#17
Probably a Alpha 10to11 issue.
We will provobly fix this in the couple of weeks :)
Will be playing airsoft now the upcoming week so won't be avaliable.
#18
The [MOD] tag have played out its roll and a new system for naming topic have been implemented from 11 and upwards!

Click here for more information:
https://ludeon.com/forums/index.php?topic=7037.0

OR just look in the releases board.
#19
Depends on how the code for Alpha 11 looks like have no eta yet.
#20
Hello!
Both is know issues. I will try to upload a update tomorrow fixing that issue. :)
#21
Task added #655 :)
#22
I am looking for some one that have experience with multi platform tool programing.

I need help rewiring the kit switcher for Project Armory to suit a more customizable and a more user friendly loon. Also for multiply platforms. is there anyone that is willing to help out?
#23
Off-Topic / Re: Paying money for mods
May 04, 2015, 10:34:26 AM
Quote from: Shinzy on May 04, 2015, 04:38:30 AM
Quote from: Evul on May 04, 2015, 04:06:00 AM
Quote from: Coenmcj on May 03, 2015, 10:32:43 PM
Speaking of logic, It seems you may be a tad drunk.

Dyslexia, autocorrect and a few drinks don't mix well.

No, Evul, that.. that is the holy triangle
a match made in heaven, truly! ;D

+1
#24
Off-Topic / Re: Paying money for mods
May 04, 2015, 04:06:00 AM
Quote from: Coenmcj on May 03, 2015, 10:32:43 PM
Speaking of logic, It seems you may be a tad drunk.

Dyslexia, autocorrect and a few drinks don't mix well.
#25
Off-Topic / Re: Paying money for mods
May 03, 2015, 09:43:50 PM
Huge legal problem tho a modder have no right giving you something that works. And if you payed for it sorry for you.

I don't think paying for mod is even logic at all.
Bohemia have tho ended that due to outrage in the mod community with is good.

Pay to play a game that some one made and you changed, no.
Donate yes.
#26
Quote from: thefinn on May 03, 2015, 08:19:31 AM
Quote from: Evul on May 02, 2015, 02:24:24 PM
Quote from: thefinn on May 01, 2015, 08:53:17 PM
Wait, there's a weapon pack changer ?

Yes see picture :)

Yeah that there is an awesome idea, especially with those wh40k weapons. I was like "omg what did they do here?" thinking you guys had just lost the plot with all these exploding weapons suddenly. I should've had more faith ;)

The focus of the mod is actually gun collection and should be customizable. And we try to make it as streamlined ad possible and easy ad possible to customize the mod.

We whant to make the kit switcher more user friendly also. But we don't have any programmers avaliable for that for the moment :(
#27
It's listed.
#28
The warhammer weapons is also added to the issue list. xD
#653
#29
Quote from: NoImageAvailable on May 03, 2015, 06:54:06 AMGoogle is mostly used for those obscure weapons like the Sjorgen rifle which don't even have a Wikipedia article.

Yeah finding values for obscure weapons is sometimes hard.
#30
The Weapons Kit Switcher tool is located in the mod directory were you installed the mod (.../Mods/ProjectArmory/Weapons Kit Switcher.exe). The tool allows you to activate and deactivate groups or single weapons so you don't have to use all of them if you don't want. Just click the box in front of the weapon and the weapon is deactivated.