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Messages - Evul

#31
Following bugs added to our task list:
#652 Bullet_BRXA1_R_PA is defined twise   
#651 Long bow it cannot be equipped.   
#650 Sjörgen shotgun miss spelled   
#32
Quote from: Peaches on May 01, 2015, 06:13:25 PM
I try using the weapon pack switcher, I go into it, click the weapon pack that I do and do not want. I did not see some sort of enter or change button, so I just exited out of the weapon pack changer. None of the changes were kept. Could someone please help me and give me a detailed way of using the weapon pack changer or tell me what I did wrong?
Thanks

The kit switcher just changes the file end from .xml to .xml.deAct making the file unreadable by the game. You could get the same result by just go in to "...\RimWorld785Win\Mods\ProjectArmory300\Defs\ThingDefs" and simply remove the file manually. :)

And we have some issues with the switcher not working properly. The problem is that i don't have the knowledge to actually remake it and need a awesome programmer that actually can redesign and make it multi platform compatible.

Quote from: thefinn on May 01, 2015, 08:53:17 PM
Wait, there's a weapon pack changer ?

Yes see picture :)


[attachment deleted due to age]
#33
Alright ill take a look at it!
#34
Quote from: Shinzy on April 26, 2015, 02:12:47 PM
Quote from: Evul on April 26, 2015, 01:50:07 PM
Any plans on more categories for the clothing? Like:
Armored, Military, Doctor/Medical, socks, glasses, etc? :)

Due to the new appeal system my colonies tend to were a little bit of whatever :)
And more categories in this mod should definitely help out sorting out good looks for colonists :)

Ofcourse! imma try tidy up the categories bit better
Goggles and animal hats have their own categories already atleast!
But I see theeere could be lot more segmentation ;D

Awesome!
I've noticed that stuff can be in multiply categories so that could be someone you could look at also. :D
#35
Any plans on more categories for the clothing? Like:
Armored, Military, Doctor/Medical, socks, glasses, etc? :)

Due to the new appeal system my colonies tend to were a little bit of whatever :)
And more categories in this mod should definitely help out sorting out good looks for colonists :)
#36
Since Alpha 1
#37
Quote from: Vigilius on April 26, 2015, 10:23:53 AM
Some Warhammer Guns are buggy like the LongLas and the Lucios Pattern Lasgun they just don�t shot. This happens too when all mods instead of  EdB prepare carfully are disabled.

Bug added: #645
#38
Bug added #642
#39
Quote from: Dragoon on April 25, 2015, 08:51:52 PM
I see 2 of the same guns here.

Bug added: #639
#40
Fixed bug #638, #637 and #636
Will be in a hot fix tomorrow.
#41
We are currently tracking down bugs that we never known existed please report what ever you found.
#42
Also nexus being a bitch.
#43
F**k me. Ill hot fix it.

EDIT: I've removed it from the mod for fixing. Just re download or remove it your self. :)
#44
yes we have issues with that.... did not realized that when i posted the news link...

EDIT: Moddb download mirror is up.
#45
Quote from: Fernbhoy on April 25, 2015, 02:39:18 PM
\o/ i can get back to rimworld at last

cheers for the hard work as usual guys

Thx! Currently issues with mirrors soooooooon resolved...

Quote from: Evul on April 25, 2015, 02:36:58 PM


Project Armory 3 for Alpha 10 is here!

Project Armory has went through a major overhaul, both graphically and XML-wise. The improvements were made for the mod to be as playable and as balanced as possible. We have created a system to calculate all of the weapons' parameters for rimworld following the real world weapon's parameters, meaning that bullet speed, damage, weapon rate of fire and range are calculated using real world metric values of the weapon in question. For Sci-fi weapons this is, obviously less true, for finding their parameters, and also the way they work may force us to convert certain in-game values to our system and try to apply an optimal, balanced way to calculate sci-fi weapon's in question parameters.
Another major thing outright noticeable is the graphical overhaul. There is a substantial addition to your Armoury weapon-wise!

We hope you will enjoy this massive piece of work we've been working on for quite a while, and please, don't hesitate to inform us about any bugs, should you encounter those!


Download:



Arm yourself and Defend the Colony!

Please report bugs or things that seems unbalanced!

You can also help us document all the weapon values the rim world wiki!

EDIT: We have issues with nexus mods mirror hopefully the issue is resolved soon.