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Messages - CyberFox

#1
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
January 31, 2017, 10:03:10 AM
Quote from: Fluffy (l2032) on January 31, 2017, 02:20:22 AM
Quote from: CyberFox on January 27, 2017, 10:42:43 AM
Hi Fluffy

Have this error(s) when starting a new game - I used to run with 45 plus mods when getting this - so i have eliminated all the mods except EdBPrepareCarefully and your WorkTab mod.

With Worktab removed i do not get this warnings.

Object with load ID Thing_Human476 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.

- snip -

I'm not sure if these warnings are game breaking or not or if my work around to this problem will still break my game at later stages or not.

I need advice please! Thanks

I haven't fully investigated, but I suspect Prepare Carefully causes pawn work schedules to be created by generating its random pawns. If you then discard these pawns (or they are generated, but don't fit with criteria and are discarded behind the scenes by PC) they are never saved, but they are also not removed from the work tab's priorities cache.

In theory, it shouldn't matter. There will be some garbage data in the save game, but that should be filtered out upon loading the save game. That seems to match your reported behaviour of it not happening again later. As long as you're not encountering any further issues, I'm inclined to say it's a harmless warning. Nonetheless, I'll look into filtering out garbage pawns before saving.

Thanks for the reply, Fluffy - I am well into my game and once in a while i do encounter a similar warning but only 1 liner(not multiple warnings), but I suspect another mod to be responsible for that. Still trying to pin down which mod it is as it is completely random. But nothing game breaking so far.
#2
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
January 27, 2017, 10:42:43 AM
Hi Fluffy

Have this error(s) when starting a new game - I used to run with 45 plus mods when getting this - so i have eliminated all the mods except EdBPrepareCarefully and your WorkTab mod.

With Worktab removed i do not get this warnings.

Object with load ID Thing_Human476 is referenced (xml node name: pawn) but is not deep-saved. This will cause errors during loading.
Verse.Log:Warning(String)
Verse.DebugLoadIDsSavingErrorsChecker:CheckForErrorsAndClear()
Verse.Scribe:FinalizeWriting()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.<DoFileInteraction>c__AnonStorey380:<>m__4B2()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()

To replicate this behavior
1. Start new game
2. Mods ONLY - HugsLib, EdBPrepareCarefully and WorkTab
3. Create world
4. Use EDB to create colonist(s) - next start game
5. Let the colonist(s) wander around for a minute or so - then save the game
6. The moment you save the game these warnings are spammed.
7. open dev tools - and you will notice a bunch of warnings all as above but "ID Thing_HumanXXX" has different numbers - If you start another new game you will get different "ID Thing_HumanXXX" anything from 18 to 25 of these warnings are spammed.

If you  use quicksaver mod(https://ludeon.com/forums/index.php?topic=24532.0) and have Debug panel open you will notice the moment you hit the quick save button the warnings are spammed.

I then save the game - quit to OS - restart Rimworld - load the game - save again - quit to OS - load again - and then these warnings no longer appear.

I'm not sure if these warnings are game breaking or not or if my work around to this problem will still break my game at later stages or not.

I need advice please! Thanks
#3
Thank you so much - been waiting for this update.
#4
Hi thanks for the great mod. I however get this warning (development log)-

"Config error in RawCarrots: joy > 0 with no joy kind
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()"

This is the only mod active. This is at the startup screen before creating new game

#5
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
December 28, 2016, 07:34:52 AM
Thanks fluffy
#6
Hi I have been browsing these forums for the last month or so. Never got around to register. But you gave me a reason to do just that.

This true masterpiece cannot go without a big thank you.

Looking forward to your continuation of this iMP.