Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Justas love

#121
Can you please make this mod compatable with an existing colony by removing the mending skill and moving it with crafting or smithying. Shouldn't be too hard, right?
This will be like a add-on
#122
Do i need to make a new colony because of the new skill?
#123
Is this compatable with rimsenal or any item adding mod?
#124
More factions  Rimsenal - Federation

More factions Rimsenal - Feral
#125
Dude you did an extermely good job, the textures are extremely good, superior work!
#126
Stories / Re: Prison marriage
May 13, 2016, 03:44:14 PM
 :-X 8)
#127
Ideas / Re: New Guns
May 13, 2016, 11:58:17 AM
Tribes need more guns. Literally. Crossbows, slingshots etc
#128
go to the options and enable dev console then press ` , and press f10 on the errors and send the sreenshot here
#129
I know that you saw the pack muffalo mod and you should add it.

But if you saw the panzer muffalo modpack then I highly suggest you to add it to a more wealthy caravan. This probably will take you a long time to code, but whenever an expensive caravan comes in all muffalos will be with the panzer armor.

Also once you're really advanced into the mod, Fluffy has made a mod called Animal Ranged Verbs Unlocker It pretty much allow u to put ranged weapons on animals wink, wink, cough, cough

Love your work man! Keep it up!  ::) ;D ;) :)
#130
yes
#131
Outdated / Re: [A13] Trade Request: Caravans
May 10, 2016, 04:02:20 PM
U should probably prioritise on more factions, but it's good that it's working with CR and EPOE
#132
This is cause by your mod

[attachment deleted by admin - too old]
#133
Help / Re: Weird errors. Not a huge mod list
May 10, 2016, 03:25:47 PM
The errors where caused by the westernization mod. Weird cause it was made for CR, anyway thank you for the help
#134
Quote from: Kaballah on May 05, 2016, 01:14:48 AM
Updating the weapons and armor recipe packs seems very straightforward, so if I get those working (probably the faction def too) I'll put that up for download and link it here.  I don't know anything about the Defenses mod though, I'll have a look at that later.

e: The armor and weapon mods were not a big deal:
Ish's Medieval Armor A13
Ish's Medieval Weapons A13

The faction conversion turns out to be fairly complex (have to define trader info and whatever) and I'd rather not mess with that myself.  The armor and weapons can be crafted at both kinds of tailor tables (for the gambeson) and both kinds of smithing tables (for all the weapons and the metal armors/helmets).
Once you update everything and have the time, can you please update to cr
#135
Help / Re: Weird errors. Not a huge mod list
May 10, 2016, 02:54:03 PM
yep