Can you please make this mod compatable with an existing colony by removing the mending skill and moving it with crafting or smithying. Shouldn't be too hard, right?
This will be like a add-on
This will be like a add-on
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Quote from: Kaballah on May 05, 2016, 01:14:48 AMOnce you update everything and have the time, can you please update to cr
Updating the weapons and armor recipe packs seems very straightforward, so if I get those working (probably the faction def too) I'll put that up for download and link it here. I don't know anything about the Defenses mod though, I'll have a look at that later.
e: The armor and weapon mods were not a big deal:
Ish's Medieval Armor A13
Ish's Medieval Weapons A13
The faction conversion turns out to be fairly complex (have to define trader info and whatever) and I'd rather not mess with that myself. The armor and weapons can be crafted at both kinds of tailor tables (for the gambeson) and both kinds of smithing tables (for all the weapons and the metal armors/helmets).