Oh, I actually use a mod that extends this somewhat basic vanilla organ/prosthetic system, because I want to be able to fix my colonists.
If someone has a missing foot or hand or eye, I like to implant him some crappy self made protheses
or give him a "donated" organ to be in top form when needed.
But this debuff is so heavy, that I have to rest for a week for further surgeries after I removed about 2 or 3 organs/limbs,
or my people will go mad.
In my eyes, organs would not need to be so valuable in the game.
I don't need to make money with it. But I like the ability to keep my people fit.
Even a crappy wooden leg or steel arm makes a huge difference against "no leg". So yeah.
Thanks for the tip with the game files.
Will see if I change this. Although I hoped for a less cheaty way.
If someone has a missing foot or hand or eye, I like to implant him some crappy self made protheses
or give him a "donated" organ to be in top form when needed.
But this debuff is so heavy, that I have to rest for a week for further surgeries after I removed about 2 or 3 organs/limbs,
or my people will go mad.
In my eyes, organs would not need to be so valuable in the game.
I don't need to make money with it. But I like the ability to keep my people fit.
Even a crappy wooden leg or steel arm makes a huge difference against "no leg". So yeah.

Thanks for the tip with the game files.
Will see if I change this. Although I hoped for a less cheaty way.