Did some tests. It seems scars are decided by rng the moment the injury is done. For example, a cut to the torso may become a scar instantly, or will become a wound. Which is quite stupid if you ask me as the wound is instantly healed and turned into a scar in the middle of the battle, but that's how it works. Totally dependent on chance and very unrealistic way of doing things if you ask me. Doctors skill and medicine used have no effect on scarring. Doctors skill only effect the duration of the healing and nothing else. Doesn't even effect the infection chance! Infection is decided the moment injury is made. Hidden infection timer starts going down, in which case if treatment isn't provided the wound will be %100 infected. If treatment is provided the infection chance isn't dependent on the quality of the treatment, but the cleanliness of the room the treatment is done. If the room you tend the wound at is clean, the chance of infection is greatly reduced. Doctors skill or the medicine used doesn't matter. The only thing doctors level is good for is the faster tending speed. You can use a level 1 doctor with glitterworld medicine and achieve %100 tend which would be no different from a level 20 doctor doing it without any medicine. The only difference would be the time they take to finish the job...
Anyways, this way of doing things pretty much makes the doctor irrelevant. I wish the medical system was a bit more realistic tbh and gave more importance to the doctor. Anyone can be a doctor at this point...
Anyways, this way of doing things pretty much makes the doctor irrelevant. I wish the medical system was a bit more realistic tbh and gave more importance to the doctor. Anyone can be a doctor at this point...
My paint skills are quite bad so you can even see the connection points if you look hard enough