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Messages - Mufflamingo

#211
Question: How do I make plated gloves?
#212
Releases / Re: [A17] Psychology (2017-6-30 v2)
June 30, 2017, 12:23:46 PM
Quote from: Linq on June 30, 2017, 11:49:35 AM
If you are having a problem with EBD, please make sure you are using the latest version and post the details and error log.

I feel dumb. Didn't realize there was a v2 release. I updated it and it worked. Sorry for the fuss.  ;D

Quote from: PixelBitZombie on June 30, 2017, 12:15:21 PM
Quote from: Mufflamingo on June 30, 2017, 11:47:21 AM
Mr. PixelBitZombie, its only us who has problem with EdB. What do we do now?  :'(

Well apparently it works but only after you've done edb, add in psychology.

I just updated it and it worked.
#213
Releases / Re: [A17] Psychology (2017-6-30 v2)
June 30, 2017, 11:47:21 AM
Mr. PixelBitZombie, its only us who has problem with EdB. What do we do now?  :'(
#214
Quote from: SURU on June 30, 2017, 07:13:28 AM
Quote from: Mufflamingo on June 30, 2017, 06:08:17 AM
Cool mod bro. Can you do something about the opacity too?
I Think "A" in color change window is Alpha channel - opacity. RGBA works like that ;) Have to try.

Is that how it works? Im a color noob. Gonna try when I get home.  ;D
#215
Cool mod bro. Can you do something about the opacity too?
#216
Releases / Re: [A17] Psychology (2017-6-30 v2)
June 30, 2017, 06:06:07 AM
Quote from: PixelBitZombie on June 30, 2017, 05:49:35 AM
Unable to try it, incompatible with EDB. Seems promising though, ill keep checking for an update that resolves the EDB incompatibility.

Same here.
#217
Outdated / Re: [17] Enhanced Crafting
June 29, 2017, 11:12:53 AM
Actually, I had it work a few moments ago. I installed the one in the link here in the forums and the one in the link on steam. The on steam worked fine.

Sorry about the fuss.  ;D
#218
Outdated / Re: [17] Enhanced Crafting
June 29, 2017, 09:33:06 AM
Excuse. Can someone help me with this?

[attachment deleted by admin due to age]
#219
Outdated / Re: [A17] Vegetable Garden [6/28/17]
June 28, 2017, 08:07:03 PM
Quote from: dismar on June 28, 2017, 12:05:14 PM
Quote from: Jedi0n on June 28, 2017, 12:01:42 PM
Quote from: dismar on May 07, 2015, 10:52:34 AM
dismar Mods

Change log : Moved to About folder in MOD.

It's hard to follow your update methods. It may seem easy to you and is understandable. Many developers early on don't realize how confusion is off putting to many. Please for the love of all, set up a Github (or if you're intuitive and brave enough an SVN repository!!!) so we can all get your latest updates with ease! Thank you for the great work here otherwise!

nope

Oh my god. I love that reply.
#220
Quote from: kyle1847 on June 13, 2017, 04:47:22 PM
If anyone writes a Combat Extended compatibility patch for Medieval Times, please post it. The new melee combat changes that mod makes will make swordfighting 10x better in Medieval playthroughs over vanilla. Thanks in advance.

This please. Anyone. I'd donate my kidney for this. I'd even haul and clean after the operation. I promise.
#221
Oops. I was using 1.2.1. (Thats what it said when I checked the ver)

I just updated it and it worka fine. Sorry for the ruckus buddy.  ;D ;D

Goodluck on future projects.
#222
Why cant I wear Jacket and Gloves at the same time? ???
#223
Outdated / Re: [A17] cuproPanda's Mods (26 Jun 17)
June 27, 2017, 05:29:51 AM
Uhhh. . . does your POWERLESS mod adds standalone weapons to the game? Because when I installed POWERLESS, I can choose 2 steel knives, 2 steel spears, 2 steel gladius etc. when I start a new game. (Via Prepare carefully) and when I uninstalled POWERLESS the new weapons were gone.

My problem is I have Combat Extended on, and if POWERLESS adds those new weapons to the game I think CE wont be able to override the stats and weapon mechanics. (I don't know what I'm talking about. Lol)
#224
General Discussion / Re: Being Picky
June 24, 2017, 09:40:04 PM
These are the things I usually take into consideration before recruiting:

Demand for their skills. If I need crafter, and this guy crafting level is high then I am taking him.

Good traits. Well if they have meh traits as long as its not pyro pyro its ok.

Family relationships. I have this weird thing which makes me accept and recruit family members regardless of their abilities.

If he or she fits my story. I use Edb's prepare carefully and my colonists have medieval backgrounds, so I wont be accepting spacemen anytime soon.
#225
Tynan should make a hand and foot slot by a18. Hahahahaha.