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Messages - Mufflamingo

#226
I was about to go to sleep then viola! Coolers updated. At least I know what Im gonna do tomorrow.  ;D Thanks!
#227
I love you skullywag. Nohomo. 😂😂
#228
Cant wait for better coolersa17. I cant play because I dont like vanilla coolers. 😟
#229
Steel and gold leaves. Now we have growable components. Next is probably growable legendary guns. 😂

Cool mod tho. Gonna use it later.
#230
Quote from: katherineironfist on March 07, 2017, 04:13:36 PM
Hey! I love this mod! I have a BIG problem!

How do I get that L shaped planter that goes around corners in your picture? I have ALL the furnitures in the MF tab - all except the L shaped planter. Its driving me absolutely nuts! I want that planter so bad but I can't seem to find it!

Help!

Go to MF > Click the Box Planter > Drag and design like how you design walls.
#231
I meant Rimsenal CR patch not Rimfire CR patch. My bad.
#232
Quote from: Tanelorn on March 17, 2017, 05:02:54 PM
I installed the federation and the feral. I am 1 year in and have an auxillary pistol. It doesn't fire. I have combat realism and high caliber mods if that helps. Is this compatible? Do I need the rimsenal core before the factions will work?

Put Rimsenal and the Rimsenal Factions ABOVE Combat Realism. They will fire but no bullets/ammo tho because there's no Rimfire CR Patch.
#233
Outdated / Re: [A16] Melee Skill Rebalance
March 23, 2017, 06:18:34 PM
Add cooldowns to parry. Higher melee skill, lesser cooldown. So that when engaged with many opponents, pawns wont be able to parry every attack. Well except for that Godlike 20melee pawn who can parry attacks every 0.2 seconds. 😂
#234
Mods / [Mod Request] Roads
March 21, 2017, 06:49:34 PM
Is there someway we can make roads so that the travellig time between settlement decreases???

It does not necessarily meanthat you need to manually construct a road but make a mod where you can click the current hexagon tile that you are currently 'resting' on and choose "create road".

Isthis possible at all?
#235
Quote from: Hydromancerx on February 19, 2017, 09:44:05 AM
Quote from: AngleWyrm on February 19, 2017, 12:01:58 AM
Quote from: Dragoon on February 18, 2017, 10:02:39 AM
I'm confused you can't use points? Or can't control yourself?

When using Prepare Carefully I like to give myself purchase costs to make it entertaining. So I made some rules for my starting team:

  • Everyone starts with level-5 skills across the board
  • Everyone gets one level-10 skill
  • Everyone gets two level-8 skills
  • Everyone takes one level-3 skill
  • Everyone gets one favorite skill buff
  • Everyone gets three competent skill buffs

Interesting set up. I do this ...


  • Everyone starts with level-5 skills across the board
  • Add or subtract points based on Traits and/or Background
  • If a skill would be less than 0 they still get 0
  • All skills over 5 get 1 "fire"
  • The highest skill gets 2 "fire"
  • If more than one highest skills are the same they all get 2 "fire"
  • If it fits better to have a lower skill as 2 "fire" then you can give up all highest skills for that skill instead. But the skill must be over 5.


Well, my rules are these:

Clear everything. Extrapoints and passions.
Set childhood and adulthood backstories.
Add skill points based on age. (Not the age that goes upto 1000, the other one!)

Example I have a 25 years old lad, I distribute 25 free points in his skill board. Then I give double fire to his highest and single fire to whatever is 2nd highest.
#236
When I change the clothing material (ex. Cloth to Synthread) the color doesn't change. Its annoying. But when I start, they spawn with the right material and color.

No need to rush on fixing thus, I'm just reporting the bug. :)
#237
Quote from: dismar on August 21, 2016, 10:14:12 AM
Nah just move my mod to the bottom of your list. Someone else's mod is messing with plant base def.

Oh my gush. That totally worked. LOOOL. Tnx.
#238
Quote from: Mufflamingo on August 21, 2016, 06:01:30 AM
Help? Is this bad or what? >.<

After trial and errors I found out, combat realism is causing this. If its bad or not IDK. ROFL.
#239
Help? Is this bad or what? >.<

[attachment deleted by admin - too old]
#240
Outdated / Re: [A14] RimWands (adds 4 craftable wands)
August 21, 2016, 01:17:30 AM
Please add TOMES and STAVES and Robes!!! XD I want a Wizard Army!!!