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Messages - Mufflamingo

#256
General Discussion / Re: Is this enought Hay?
May 09, 2016, 05:34:04 PM
I harvested the Hay and collected 6000 plus. Guess we won't be needing some Hay for a while.

I'm just concerned abt the amount harvested, how did you know how much u get per square?
#257
General Discussion / Is this enought Hay?
May 09, 2016, 01:27:44 PM
Is this Haygrass field enough to feed 10 pigs and 5 alpacas? I seriously don't know how much they consume per day. I cant do math. XD

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#258
Ideas / Re: Allow player to set meal type
May 09, 2016, 04:54:12 AM
No food. Simple meals or worse. Fine meal or worse. Luxury meal or worse.

These options should be available in the game. :(
#259
You sir will be remembered. :'( :'( :'( :'( :'(
#260
How to unload the bullets. I have Pistol with 1 FMJ bullet and I have many AP's and HP's but no FMJ, how do I remove the FMJ?
#261
Stories / Hm. You sir are a genius.
May 07, 2016, 11:39:19 AM
Errr. Look at my pawn. He is a genius. Be like him.

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#262
Quote from: Nanao-kun on May 06, 2016, 05:57:59 PM
I prefer the other mending mod, that requires you to make repair packs to repair clothes and stuff with.

What other mending mod? Can you give me the link, because the one I have is so OP. XD
#263
Ideas / Re: Building or Digging
May 06, 2016, 02:55:35 PM
Wish that in the future, Tynan's son will make Rimworld II, and make multi level generated maps.
#264
Quote from: iWilliBlecha on May 06, 2016, 02:42:43 PM
Quote from: Shinzy on May 06, 2016, 08:48:00 AM
Thankoo muffly

Aight, Willy! try see if everything is up to date and maybe fiddle with the mod order a bit
I tried the mending mod and it seems to be working fine (Also it feel very cheaty, oh my!)

Yeah, I did that already. I also tried all the different a13 versions (since a lot of people made their own updates) and it is always the problem with your mod. High caliber, Rimfire, etc work all fine, but as soon as an apparello item is going to be mend, it bugs out. Tried to move it around already, nothing seems to fix it. I use the version where you need repair kits so it isnt too cheaty.

Btw, is there any chance we get some nice suits in a further update? I would love to have a colony that dresses like an old school mafia. :D

Quote from: Mufflamingo on May 06, 2016, 08:21:48 AM
I use the mending table and apparello mod nothing is wrong. I can repair clothes and arms back to 100%.  It works fine.

Can you post your load order? Maybe I can get it to work somehow :/

These are the mods that I use, I can't really help you if we are using different mods, but here's my mod order:

Core
Community Core Library
Community Core Library - Vanilla Tweaks
CombatRealism-1.6.3
EdBModOrder
EdBPrepareCarefully
Apparello
More Furniture
BetterCoolers-BetterCoolers1.1
BetterVents-BetterVents1.1
RW_Manager-0.13.0.3
Embrasures-Embrasures1.4
Rimfire 2.0 for CombatRealism-1.6.0
Rimsenal
Rimsenal_hair
Rimsenal_Storyteller
Vegetable Garden v3.6a
Mending
ExpandedProsthetics&OrganEngineering
More Factions Spawn
RTFTJ
#265
Quote from: Shinzy on May 06, 2016, 07:10:25 AM
Quote from: iWilliBlecha on May 06, 2016, 04:32:06 AM
The mod seems to break the mending table. My dear colonists just stand around doing nothing as soon as they want to mend an apparello item.

Where can I find this mending thing? I would like to have a looksee
(also so that I can go blame the other person, Like Robert told me to)



and thank you blackie!
Best mod

https://ludeon.com/forums/index.php?topic=19594.0
^This is the mod he is talking about.
#266
I use the mending table and apparello mod nothing is wrong. I can repair clothes and arms back to 100%.  It works fine.
#267
Ideas / Re: Guards and Unknown Threats
May 05, 2016, 11:37:42 AM
Quote from: 00petar00 on May 05, 2016, 11:25:23 AM
I actually think that FOV should be optional or up to Tynan to decide, veteran players like me would prefer having FOV.
Also it would be nice to have even if you are a casual player.

I feel that more events are needed first, not much of a point to add FOV now.. all the time i spent playing latest version is heaters/coolers/hydrophonics and doors breaking over and over.. It just gets annoying..

We need much more events, more unique threats in a situation where FOV would be much more enjoyable.

I agree. I think Fog of war should be implemented when the game reached its final form.
#268
Ideas / Temperatures.
May 05, 2016, 04:24:20 AM
Temperature during day and night should be different. Nights are colder, days are warmer. When measuring temperature shouldn't you measure it whether that tile has some shade or none? Example, a tree has a shade on its nearby tiles, this making it a good sleeping spot on early game when you don't have coolers during heatwaves.

Also, change the slept outside buff. Maybe it should be slept without roof. And add a trait outside lover who wants to sleep without any roof.

Just my suggestions. Don't kill me.
#269
I had free time.

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#270
General Discussion / Re: Force attacks/events?
May 04, 2016, 02:39:34 AM
Attack the traders so you have negative relationship. Or download more factions mod, it will give you lots of factions in the world thus, more raids. XD