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Messages - Old Marm

#16
Support / Will a Clean Install fix this?
April 13, 2017, 06:13:22 PM
I have been getting this error message when the game screen appears.  I have uninstalled and then reinstalled the game through the Steam options but the error doesn't change.  This error appears with and without mods.

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#17
This is one of my favorite mods.  It adds a bit of humor and charm and depth of gameplay to Rimworld.  I wonder if you could add a desk building that, added to a room, would designate the mayor's office?
#18
Outdated / Re: [A15] Alpha Animals
February 03, 2017, 09:48:46 AM
This is my very simple change to the Alpha Animal xml files.  I changed the word 'ticks' to the word 'time'.

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#19
Outdated / Re: [A15] Alpha Animals
January 27, 2017, 10:40:36 AM
Thank you, Skullywag!  I did edit the xml very carefully, and the error messages are gone.  Thanks for your continued work in the game.
#20
Outdated / Re: [A15] Alpha Animals
January 26, 2017, 11:58:47 AM
Stormfox,  I don't know which mods are conflicting with Alpha Animals,  but the animals have shown up in the game and are behaving normally.  Thank you for the heads up.
#21
Outdated / Re: [A15] Alpha Animals
January 25, 2017, 10:50:13 AM
Thank you, Stormfox.   I installed it this morning.  I am getting error messages about cooldown.   I don't know what this means.  I will just try to run it a bit longer and see if the animals show up.
#22
Outdated / Re: [A15] Alpha Animals
January 24, 2017, 03:59:49 PM
These are imaginative and well executed animal models.  I am hoping to see them again soon.  Not meaning to nag, I am just enthusiastic. Respectfully enthusiastic.  Thank you for all your wonderful mod work.

#23
I agree that the devil's tongue seems to be the problem.
I love this mod, and all of Rikiki's work.  The plants are alien and wonderful.  Please fix this if possible.
#24
Thank you!
#25
Outdated / Re: [A15] Alpha Animals
December 23, 2016, 11:05:41 AM
Yes, please, Skullywag, bring your wonderful alpha animals to version 16!
#26
Wait a minute, wait a minute... if your fishing rods are going to be in the next alpha that must mean that fishing is going to be in the next alpha?  This is wonderful news!  I hope that it is as satisfying as your mod has always been.  Thank you!
#27
Thank you!
#28
Your mods are wonderful, essential.  I particularly like your fishing industry.  I have a question about the crafting of fishing rods and harpoons.  Is there a way to tie this crafting to the tribal crafting spot in the vanilla game?  This type of fishing tech is not all that advanced. A pronged fishing spear could be (as in reality) crafted from wood.  Fishing adds so much to the game possibilities.
#29
Outdated / Re: [A15C] Del's Mods: major change 10/11/16
October 11, 2016, 09:44:44 AM
Thank you for this mod.  I wonder if we could use harvested grass as bedding for the tribe start. It would be better than sleeping on the hard, cold ground.
#30
I am sorry and angry that github deleted your files.  It hurt you and us.  I have to say that of all the wonderful additional content made by the modders here yours is the content I rely upon most.  Your spectago addition is my absolute favorite.  It makes me happy to see my beleaguered colonists relax over a cup of soothing spectago tea.  And painting with the spectago flowers.   Thank you for your excellent work.  I hope you can and want to continue to enrich the game.