I had that too. It's in a different spot. Look in Miscellaneous.
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#17
Outdated / Re: [A15] Hot Coffee by Toasty and Dingo (Version 1.02)
January 03, 2017, 01:37:04 PM
Is this being updated for A16? My colonists would love a cup of coffee.
#18
Outdated / Re: [A16] Additional Joy Objects v1.1 (12/25/2016)
December 26, 2016, 12:24:20 PM
Gotcha. I've decided to give it a go. Thanks again for an essential mod!
#19
Outdated / Re: [A16] Additional Joy Objects v1.1 (12/25/2016)
December 26, 2016, 11:54:24 AMQuoteDon't worry, psychoid tea isn't addictive.
I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.
So that means I can? And thanks for the assurance that it isn't addictive. That is important to me.
#20
Outdated / Re: [A16] Additional Joy Objects v1.1 (12/25/2016)
December 26, 2016, 11:46:35 AM
If I go into the recipe defs and change all instances of "psychoid" to "smokeleaf" for the tea will it be okay? I don't want my colonists to use psychoid. I can change addiction rates too, yes? I've done some minor tweaks on mods before but I don't want to screw things up with AJO -- it's one of my favorite mods.
#21
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
November 17, 2016, 03:13:12 PM
Does this work with every storyteller and difficulty? I want to get the idea of the mechanics from doing a Chillax basebuilder "mini" run before I start my "real game" world.
#22
Outdated / Re: [A13] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie - seems to work
September 05, 2016, 08:24:08 PM
Thank you!
#23
Outdated / Re: [A13] VeinMiner [] Mine all the veins! []Gentz & JuliaEllie - seems to work
September 04, 2016, 01:14:04 PMQuote from: Hatti on August 21, 2016, 07:38:18 PM
A15 version of this mod here
for some reason, I'm not able to download this from dropbox. I'm troubleshooting, but meanwhile, is there anywhere else I can get this mod, or if it's okay and not inconvenient to do so, can this be put in additional place so I can download it? Thanks for any help; I understand if it's not possible.
#24
Outdated / Re: [A14] cuproPanda's Mods - A15 testing versions available (28 Aug 16)
September 02, 2016, 01:10:33 PM
Thanks! Does it make a difference where I place the well? Can I use rain barrels for this as well?
#25
Outdated / Re: [A14] cuproPanda's Mods - A15 testing versions available (28 Aug 16)
September 01, 2016, 06:06:29 PM
How do I get bottled water? I have the well installed, but there's no "gather water" option. I want to bottle water and make spectago tea, but the brewing keeps saying "no materials". Do I have to make glass bottles? How do I do that?
#26
Outdated / Re: [A14] cuproPanda's Mods - A15 testing versions available (28 Aug 16)
September 01, 2016, 06:04:19 PMQuote from: Deimos Rast on August 31, 2016, 04:36:40 PM
Are you using the "Untested A15 Versions" ? Right under the title in the OP there is a Google Drive link to a large zip with all in one titled "Day 1 Mod." If you are using that, then the target versions are wrong, because they say 0.15.0 instead of 0.15.1280 and you'll need to open them in a notepad and manually change it.
Got it, thank you! I was looking in the wrong place.
#27
Outdated / Re: [A14] cuproPanda's Mods - A15 testing versions available (28 Aug 16)
August 31, 2016, 01:45:31 PM
I've been trying to load Core and Additional Joy objects and the game won't let me because it says they're not compatible with 15. Is anyone else getting this or am I a special snowflake/doing something wrong? Any help would be appreciated.
#28
Releases / Re: [A15] AllowTool (1.5) Easily unforbid items
August 31, 2016, 01:37:11 PM
Thank you so much for your absolutely essential mod.
#29
Outdated / Re: [A14] cuproPanda's Mods - A15 testing versions available (28 Aug 16)
August 29, 2016, 05:39:11 PM
None of the mods are working for me in A15.
#30
Outdated / Re: [A14] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
August 29, 2016, 05:36:14 PM
Thanks! no rush, really. I'm not insistent, just eager.