Quote from: DariusWolfe on August 31, 2016, 07:10:17 PM
Darth Fool: I think this is a good example of how an open colony is viable; The problem that a lot of the discussions here are trying to address is the moderately steep difference in difficulty, and the lack of any sort of real reward for playing this way. I've also argued that open layouts like this may actually be better against manhunter packs than traditional forts (assuming "wait it out" isn't your go-to strategy). Larger raids still seem like they'd be pretty murderous in this sort of layout, since you're going to have multiples of raiders per every colonist, and there's not an easy way to mass fires while the raiders are still grouped up.
Actually, this is at least as easy to defend as a single entranceway. Raiders come from one direction and in general there is time to line up all ranged weapons on the far side, with melee weapons hidden behind doors on the near side to clean up. Raiders will typically mostly come through one of the four entrances with only a few stragglers on the other entrances. A minigun, a couple of charge rifles and the survival rifle have generally been more than adequate at eliminating even a fairly large tribal raid. And the distraction of multiple doors wants they are in the central plaza tends to keep them from all rushing at once towards their exterminators.
While I have repaired doors during manhunter events, with granite doors it has not been necessary so much as just a matter of efficiency to take advantage of my otherwise waiting melee units. I have not had to repair doors while they were still being attacked to prevent a break-in.
Yes, this does take more attention than having an automatic kill box of turrets behind which one can completely ignore all incoming threats, but it is not that much. It requires occasionally moving a pawn behind a door when melee units get too close, and moving them back into the doorway when the opportunity arrises. The major potential difficulty is the question of scaling. This has worked well for a colony of between 4 and 9 colonists. At a certain point I will need to create a second square or expand the first to accommodate larger numbers of colonists and deal with the resultant larger number of raiders. I have not yet hit that limit, however.