Ludeon Forums

Ludeon Forums

  • December 05, 2022, 08:48:39 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gaiska

Pages: [1] 2 3
1
and i dont see the window  of details in bills. its gone lol.

im getting angry and make new game. so the problem is gone:)

2
and i dont see the window  of details in bills. its gone lol.

3
to fix that save open it in save editor and edit out the item thats corrupting it.

mushrooms dont realy need to be a vegetable they have a few of their own meals u usse in unless even those they dont count in.

my advice on the mushrooms dont worry about it as mushrooms one of the few foods that can be eatin raw and give a mood buff not debuff.

@fledermaus thanks missed those 2 files and the just recently put back in the stock tree for mod pack.

ill be in disqus also under same name :P
thx

I mean u can us raw mushrooms for ur meals but not the caveone.its a little bit illogical ( but yes its not so hard)
Other thing: Is it possible to add a worn out timer to the fungiponics basin?
Other question: U can cook with abomination-flesh but u cant butcher them?Did i miss something because i never found it.

i dont get it. can someone explain me what to do? 2 of my colonist are on status "standing"... enough work to do and materials. dont know why

4
@Gaiska

If your using the latest version check and make sure your bills for stuff have their minimum stock allowance set to max. That should stop your colonists from being idle while there is work to do and material available.

pls tell me where i can check that. i dont understand it ;(

thanks

5
good evening :) new problem - since yesterday 2 of my colonists stopped work and stay on the status "wait". there are enough work to do in queue so that should not be the problem. the other 2 colonists work without problems. i can click them and give commands to work on sawmill - but after that they get on the status wait again. pls help

thanks

6
so now i have concrete made with the mixer. how i can reinforce this concrete? what table i need ? thank you

7
one of my colonist is died - im sad as hell *wääääääääääääääääääh* i cant make a grave because is cant ... lol. now i freeze it so he cant rot. is there a way in this modpack to ... in future. that he come back? maybe if i research all medical stuff to reanimate him? or do i have to accept his dead :((((((

8
i love this mod :)

9
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: January 13, 2017, 11:33:35 AM »
4926

weekend!! yeaa

10
ok i build the better research table and it works now. other question -> how i can produce reinforced concrete for the wind turbine? thanks

IIRC, that is at the machining table. (Same place as you do stonecutting) You combine concrete with metal to create the reinforced. Do make sure you have concrete up and running first. Believe that is made with rubble or sand (or both- been a while, lol)

thank you - that helped me very much.

11
ok i build the better research table and it works now. other question -> how i can produce reinforced concrete for the wind turbine? thanks

12
question -> i cant research - it works perfectly 3 seasons from begin but now it dont works. i tried to build a new table, tried other ppl to research, tried this tried that. tried to research other things nothing works. someone had a idea?

You need the advanced research table. It needs power.


why do i need it now and before i can research without power without problem... why now?

13
question -> i cant research - it works perfectly 3 seasons from begin but now it dont works. i tried to build a new table, tried other ppl to research, tried this tried that. tried to research other things nothing works. someone had a idea?

14
Releases / Re: [A15] Phi - Multiplayer interactions between colonies
« on: December 25, 2016, 12:41:28 PM »
when will this mod be updated to a16? thx :)

15
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
« on: November 23, 2016, 10:35:12 AM »
@bowmore i mean something like that -> https://www.dropbox.com/s/mairnxc6g86uzdz/HCSK%20tree.gif?dl=0

but not as gif :)

i can find the same tree in my game. if you cant find it, its not a bug of modpack.

where can i find it? on research button? thanks

Pages: [1] 2 3