Quote from: thepandapuncher on August 05, 2016, 05:34:21 AMMy understanding of it is that under <graphicData> you have <graphicClass>, which can be either single or multi.
Thanks for responding folks.
I had considered the faction side of things but had it in my mind that initially this mod would be super simple and small in scope so I could have a more natural Star Trek scenario. I will have a look at the faction side of things today if I get the chance and see where I get with it.
The thing that still puzzles me though and apologies if this is a 'noobish' question but in the raw resources Tynan has provided, there is of course a front, side and back view for each apparel item but I have never seen that referenced anywhere. Maybe I am looking in the wrong place.
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<graphicData>
<texPath>Things/Building/Nest</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,1)</drawSize>
</graphicData>If it's multi, in this case, it'll use the textures called Nest_Front, Nest_Back and Nest_Side. I assume apparel works the exact same way. I checked, and I think it's multi graphic by default, because of this.
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<worngraphicPath>Things/Pawn/Humanlike/Apparel/Jacket/Jacket</worngraphicPath>