Quote from: Rikiki on February 15, 2016, 03:01:55 PM
Same as Haplo, original M&Co. AlertSpeaker does not define any Fragment damageDef. It must be a modified version.
As for M&Co. Mining helemet, EnergyPack is defined in M&Co. Common so M&Co. Common must be loaded first.
Silly me. Just another human making a mistake. Will add the common. That is weird that I would have not had the common running at the same time I had these M&Co mods. Just saw the common folder with the other mods. It is enabled first. I downloaded new copies of M&Co mods and everything seemed to work. Removed your mod from the error list. Super thanks for the support. Will be adding (Rikiki) your mod to the list and see all errors that appears. I have a string of minor errors that appear in the game with other mods but no performance lose. I will pm (Rikiki) you when I finish posting yours to the list. Thanks also, Haplo. Have about 20 more mods to add to the list. Wishing everyone and myself luck. Wish more games could bypass the graphics and do more scripting!:)
QuoteYou need to activate both mods in this order:Why does your mod say to load in this order for each single mod? I was confused for a second. Others might take this as confusing if I found this confusing.
- M&Co. Common
- M&Co. ForceField
You need to activate both mods in this order:
- M&Co. Common
- M&Co. LaserFence
You need to activate both mods in this order:
- M&Co. Common
- M&Co. Alert speaker
You need to activate both mods in this order:
- M&Co. Common
- M&Co. Mining helmet