Well I would kiss (or maybe just hug) the person who will make it, because I'll have the same amount of chance of launching a rocket in to orbit then to make a successful mod. (Maybe a little bit overreacted)
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#2
Mods / [request][discusion] Free time
March 17, 2015, 11:27:46 AM
Hey guys
I love Rimworld but one thing always misses for me.
When you're crashed on an planet, you want to set up camp and be as save and settled as possible ASAP. I don't see anything wrong with that. But I would love it if after a while the colonist would start to sit around the campfire for the last hour before they go to bed.
Now they work, eat and sleep like drones. This break the emergion a bit for me. I would love it if the characters just have a bit more breaks and rests.
I don't even know if this is a thing that you can implement without breaking the game\work efectiffity. But I feel that if it is done right it just feels more that they are people to me.
I love Rimworld but one thing always misses for me.
When you're crashed on an planet, you want to set up camp and be as save and settled as possible ASAP. I don't see anything wrong with that. But I would love it if after a while the colonist would start to sit around the campfire for the last hour before they go to bed.
Now they work, eat and sleep like drones. This break the emergion a bit for me. I would love it if the characters just have a bit more breaks and rests.
I don't even know if this is a thing that you can implement without breaking the game\work efectiffity. But I feel that if it is done right it just feels more that they are people to me.
#3
Outdated / Re: [MOD] (Alpha 5d) Project Armory (v.2.11)
July 18, 2014, 02:21:48 AMQuote from: Bog on July 17, 2014, 12:15:27 AM
Alright, "I'll get started on it right away" didn't happen. Some unrelated real life stuff got in the way.
... but it's done now!
Whether or not it'll make it into the next release I have no idea. We're in the middle of balance testing the next version so throwing another weapon in might have adverse effects... and I've already twisted Evul's arm to update it prematurely because I accidentally left out one of my weapons that was supposed to in it.![]()
But have no fear, the Walther WA2000 is well on the way. Possibly in the next release, but if not, the one after that.
Well .... Uuumh ..... I did look
But great, and thank you all who are working on this great mod.
#4
Outdated / Re: [MOD] (Alpha 5d) Project Armory (v.2.11)
July 16, 2014, 06:54:20 PM
Hey, I don't know if you're still adding new weapons, and maybe this weapon is already in the list. But I love the whalter WA2000. The beautiful style of this rifle is like no other and hitman made it a bit more famous. I don't know anything about modding but if this gun could make it in you list I would be a happy man.
#5
Help / Re: some mods will not play
July 09, 2014, 05:50:17 AM
I am running windows. With making sure that I ran the latest version, I seemed to have solve it.
I must have made a error with copying. So I guess this topic can close.
I must have made a error with copying. So I guess this topic can close.
#6
Help / some mods will not play
July 08, 2014, 01:33:25 PM
Hello, I have a little problem.
I would love to play with the "droid" mod... but if I put it in the mod folder and I start Rimworld up, I just get a black screen. If I start the game up and then put the mod in the mod folder after, the game will just show me an empty background.
I am able to run a few mods fine (like cannons mod) but if I try it with this one or the K9 one it will not work. I hope it makes sense. I'm Dutch so not the best in English.
I would love to play with the "droid" mod... but if I put it in the mod folder and I start Rimworld up, I just get a black screen. If I start the game up and then put the mod in the mod folder after, the game will just show me an empty background.
I am able to run a few mods fine (like cannons mod) but if I try it with this one or the K9 one it will not work. I hope it makes sense. I'm Dutch so not the best in English.
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