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Messages - Mossy piglet

#31
General Discussion / Re: most memorable colonist
June 25, 2016, 09:50:49 AM
Vas the mercenary. I had him in my first colony and he did all the work. Then he appeared as a wanderer in another colony, and was again head honcho.
#32
Off-Topic / Re: Count to 9000 before Tynan posts!
June 24, 2016, 10:01:12 PM
3607
#33
General Discussion / Re: Steam
June 21, 2016, 05:49:31 PM
Well, I am happy this game has come so far, but I dont plan on using my unexisting steam account.
#34
The worst thing I ever did was eauthanize a very neurotic colonist. I seem to be a saint by this topics standards though. I am not evil because my colonies can never handle the debuffs.
#35
General Discussion / Re: Dirty areas causation?
June 21, 2016, 04:22:39 PM
Im pretty sure in earlier alphas it showed if a pawn was travking dirt
#36
Support / Re: Can't tame animals
June 16, 2016, 05:32:17 PM
Sorry, but uploading the save and world seems to be a problem. As save files have unmeaningful, random names in the library, I do not know how to identify it, and I cannot open it. This would be fine, because there are apps you can get to open them. BUT, my computer is secondhand and was not reset properly, so the appstore wants the old users password I dont have, and so I cant download stuff from the appstore.

I know you probably cant do anything else, so it is my problem know. Thanks for the help anyway though.
#37
Support / Re: Can't tame animals
June 16, 2016, 11:42:08 AM
Quote from: milon on June 16, 2016, 11:12:09 AM
Yes, you can still use them.  You're not removing the files from your computer - you're just copying them to a second location (online hosting) where everyone else can access them.

YayD:
#38
Support / Re: Can't tame animals
June 16, 2016, 10:49:57 AM
Quote from: milon on June 16, 2016, 10:15:03 AM
Yes, that's the log I was looking for.  I don't see anything unusual in your log file.  Can you upload the save?  We need both the colony save file (in the nearby Saves folder) and the world file (in the nearby World folder).  Note that the files will be too big to attach to the forum (you can attach smaller files to a post if you Preview -> + Attachments, and Choose File).  It will need to be uploaded to dropbox, google drive, onedrive, or another online hosting service (many of these are free, FYI).

Yeah, I will try to get you the save. Should not be a problem and i'll probably post it sometine later today. A question though, if I post the save/world, will I still be able to use them? It is no big deal if I can't, just wonderingn
#39
Support / Re: Can't tame animals
June 16, 2016, 10:02:20 AM
Milon, here is my log file. I am real sorry I couldn't get it into a link, but your instructions for how to find it on mac worked excellent. If it does not work this way please let me know.


Initialize engine version: 4.6.3f1
(4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
    Version:  OpenGL 2.1 [2.1 INTEL-10.6.33]
    Renderer: Intel HD Graphics 4000 OpenGL Engine
    Vendor:   Intel Inc.
    VRAM:     1024 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 50335248 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.268 seconds
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
RimWorld 0.13.1135 rev818

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/System.Xml.Linq.dll (this message is harmless)
Key binding conflict: Architect_Production_ElectricCrematorium and SelectNextInCell are both bound to K

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key binding conflict: Architect_Production_ElectricCrematorium and SelectNextInCell are both bound to K

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key binding conflict: SelectNextInCell and Architect_Production_ElectricCrematorium are both bound to K

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Key binding conflict: SelectNextInCell and Architect_Production_ElectricCrematorium are both bound to K

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 44.575771 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 5587.
Total: 31.866812 ms (FindLiveObjects: 7.186972 ms CreateObjectMapping: 0.494269 ms MarkObjects: 24.018845 ms  DeleteObjects: 0.072508 ms)

Platform assembly: /Users/MAC/Desktop/RimWorld1135Mac.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Initializing new game with mods Core

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.566404 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 12243.
Total: 91.318848 ms (FindLiveObjects: 0.520216 ms CreateObjectMapping: 1.266217 ms MarkObjects: 89.371056 ms  DeleteObjects: 0.099441 ms)

UnloadTime: 1.298202 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5476 unused Assets to reduce memory usage. Loaded Objects now: 6720.
Total: 63.847511 ms (FindLiveObjects: 0.541158 ms CreateObjectMapping: 1.113352 ms MarkObjects: 48.062157 ms  DeleteObjects: 14.072942 ms)

Initializing map from file Pine View (Permadeath) with mods Core

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.270094 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 19309.
Total: 316.428040 ms (FindLiveObjects: 1.169652 ms CreateObjectMapping: 2.661655 ms MarkObjects: 312.429810 ms  DeleteObjects: 0.089041 ms)

UnloadTime: 2.150833 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9045 unused Assets to reduce memory usage. Loaded Objects now: 10260.
Total: 110.831688 ms (FindLiveObjects: 1.201278 ms CreateObjectMapping: 3.441840 ms MarkObjects: 60.782551 ms  DeleteObjects: 33.243084 ms)

Initializing new game with mods Core

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.108048 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 15829.
Total: 98.007957 ms (FindLiveObjects: 0.675148 ms CreateObjectMapping: 1.618732 ms MarkObjects: 95.564362 ms  DeleteObjects: 0.076498 ms)

UnloadTime: 1.526961 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5247 unused Assets to reduce memory usage. Loaded Objects now: 10537.
Total: 66.746773 ms (FindLiveObjects: 0.688449 ms CreateObjectMapping: 1.403752 ms MarkObjects: 55.769257 ms  DeleteObjects: 8.827294 ms)

Initializing map from file Mayaguez with mods Core

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 28.786713 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 18160.
Total: 618.748596 ms (FindLiveObjects: 1.165191 ms CreateObjectMapping: 2.245426 ms MarkObjects: 615.151611 ms  DeleteObjects: 0.108795 ms)
#40
Quote from: milon on September 21, 2015, 02:07:21 PM
Quote from: Loki88 on September 20, 2015, 02:26:32 PM
I believe it's so that the chickens don't eat their own eggs.

LOL, wut??  That would be pretty awesome - cannibalistic birds that eat their unborn young!

But I'm pretty sure RimWorld chickens are herbivores.

Well, maybe chickens wouldn't, but I had a tortoise in a12 lay eight eggs, then immediately eat 6 of them.
#41
Support / Re: Can't tame animals
June 16, 2016, 08:54:02 AM
I know this will make me sound dumb, but can someone give me instructions for how to find-and post my log file on mac.

Or should I start a new topic?
#42
Support / Re: Can't tame animals
June 14, 2016, 08:07:07 PM
Quote from: milon on June 14, 2016, 02:14:31 PM
Hmm.  Stupid question, but is Animal Handling job enabled on that colonist?

Are you using any mods?

Please post your log file (@ RimWorld###\RimWorld###Data\output_log.txt)

Handling is enabled, no mods. I will post my log file sometime in the future.
#43
Support / Re: Can't tame animals
June 14, 2016, 12:00:01 PM
Quote from: ArguedPiano on June 14, 2016, 10:12:34 AM
Just a shot in the dark, but do you have your colonist restricted to a certain area? Perhaps one that does not include the animal in question?

Colonist is assigned to "unrestricted"
#44
Support / Re: Can't tame animals
June 13, 2016, 05:34:48 PM
Yes, it is marked, just no menu appears when I right click it.
#45
Support / Can't tame animals
June 13, 2016, 04:28:09 PM
In numerous saves at this point, I have been unable to tame animals. If I select a colonist and right click an animal marked to tame, no menu appears. Even if I prioritize handling above everything else, my colonists won't try to tame anything. This is really making the gane so much less fun, please help.