Just saw in a different thread that max skill is being added to bills - which is awesome! Hopefully this can make it in a future update. Please!
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Quote from: Kryc8 on June 23, 2016, 07:15:24 AMQuote from: Kryc8 on June 22, 2016, 06:48:25 PMAnd if your cook (with psychopath trait so he won't go insane) butcher bodies your animal trainers will be able to teach animals using human meat.
Create refrigerated room near crematorium. In this room build sleeping spots for animals. Meat consuming animals will eat chunk of body everytime when they get hungry. If your animals can't eat all bodies your furnance will.
Quote from: Wex on June 22, 2016, 08:24:29 AM
Speaking of wealth, how much does a greedy colonist need to be happy? The best I got was a -3 reaction, with statues and a royal bed.
Quote from: Tynan on June 22, 2016, 12:01:32 AM
The idea that storytellers use only (or even primarily) wealth to determine how to scale threats is a myth.
The algorithm is quite a bit more complex than that and takes into account wealth, population, defensive strength, and several factors related to the time since the colony has taken damage, had people downed, or been at given population counts.
It would probably be a waste to spend a bunch of time trying to cheese wealth lower. Just enjoy the game.
Quote from: Sleban on June 21, 2016, 04:02:01 PM
Since when dont we need to turn on the mods?
Quote from: milon on June 21, 2016, 01:24:04 PM
Dang, that's got to be a collector's edition!
You've got me beat! My oldest version is Alpha 4 (4F, I think). Even though I technically bought-in during A3.
Quote from: Vaporisor on June 21, 2016, 01:10:31 PM
They indeed are caused by colonists travelling. Dirt tracks about your buildings so if they come in from off of some dirty ground, they will trail dirt onto your nice clean floors. This is most observable at doorways where you can see it builds up quite fast. It will continue to spread about if left unchecked.
There are some things that also can make a mess such as butcher tables. This spread of dirt is important to consider when setting up your kitchen to help prevent food poisoning.
Quote from: Sleban on June 20, 2016, 10:59:03 PM
So i stated a few days ago i have downloaded the mod pack and placed the mods in the proper folder along with the modconfig file. When i start the game up and go the mod selection tab i turn on the mods and it takes a min to return to the other screen but when i go back to the mod list the only one activated is Core nothing else. Is there a certain i need to turn them on or am i missing something else?
Quote from: Gaiska on June 20, 2016, 07:21:34 AM
hello guys,
i look the forum tread but im not sure about a question. i wanna install the modpack on the laptop from my gf with the hardcore modpack but i cant activate the mods ingame.
she had the newest update so alpha 13. the mod is updated 4 days ago - but should we must downgrade to alpha 12d and install the modpack ?
or does it work on alpha 13?
thank you
Quote from: squirrel gnut on June 18, 2016, 10:22:54 AM
How do I get Blank Books? Have played mod for 12+ hours and still haven't figured out how to craft blank books. Love the mod, but some of the item functionality is a mystery.
Quote from: matthiaskrgr on June 18, 2016, 10:37:43 AM
For some odd reason it is not possible to make a colonist stand on a place where a chunk is by sending them to the position while being drafted.
This is kinda weird given they can walk over chunks just normally and they also do stand on chunks if drafted while traversing a chunk.
Quote from: BobTheBugger on June 17, 2016, 08:34:21 PM
I've tried on multiple occasions on different days to buy Rimworld, but it says my card was declined. I have no idea why it would be declined as i have plenty of money to buy the game. Any ideas on how to get the game?