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Messages - teknotel

#1
Thank you for your comment, if this game I am currently playing on a smaller map with a lot of mods culled dies to FPS (seems to be going that way already), then I will go back to linux and try there.
#2
Quote from: Pangaea on October 20, 2019, 11:45:08 PM
Have you studied the log yourself? I'm sure you are more familiar with the mods than we are -- at least more than I am. Go down to about line 800 and read from there.

There seem to be some mods from Alpha 13 and 16, which probably won't play too nicely with the game right now.
Shouldn't be any A13 or A16 mods? Will have a look.

I really have no idea how to identify errors in the debug log. I mean I guess I could just look at the mods and make assumptions sure, I am sure I have seen people actually identify red errors and reasons for FPS lag.

Maybe I was mistaken or misread some posts.
#3
Quote from: Bozobub on October 20, 2019, 12:42:52 AM
Talking smack about RW's performance when running 200+ mods is rather silly.  Remember, every mod — that isn't a simple texture replacement or the like, that takes zero processing — adds stuff to process on *every single game tick*.  YES, this will slow down your game, period, and complaining when it happens is like getting PO'd at the entire world for letting you poke yourself in the eye ::).

I do understand this, I am looking for someone to help me identify the major problems so I can play what I would consider to be a full game.

I mean I did pick a mod collection called Rimworld 1.0 Stable mods. 

There are so many mods I dont think I can play without lol. I have culled it to 160 so far and have gone onto a smaller map. My thinking is that maybe someone could look at the logs I posted in both my games that have died to fps and maybe let me know if there are specific mods that might be causing me issues.

I dont want to remove mods I enjoy or that I find useful when they don't cause any issues. Thanks.
#4
I ran the program and it has reordered my mods, but I have the exact same red errors in the exact same order.

https://gist.github.com/46e39233ac58457b20794f5b8c18ae5a

Logs if anyone can help.
#5
Quote from: Pangaea on October 19, 2019, 06:30:58 PM
If I can spit in: Haven't run Windows for many years, so don't know how much better or worse the game runs in Linux. But RimWorld is made natively for Linux, meaning there is no need for Wine, Lutris, PlayOnLinux and stuff like that. Sounds like you had the same issues on Windows, though? Therefore it sounds more like a modding issue than base game or operating system issue.

If you check out the log window, are there many red lined errors? Those could indicate where the bigger issues are, with which mods. Then you can try to remove those and see if the game experience improves.

I run mods too btw, just not nearly that many. If the game is wildly lagging (apart from when 200+ raiders are spawning), I'd think there is an incompatibility with some of the mods.

With that many mods, maybe the sequencing of them is an issue too? You can always try out this one: https://ludeon.com/forums/index.php?topic=48518.0. With some luck it at least reduces the lag.

Yes there are red errors right now, but I have no idea how to identify which mod they are from.

I am on Windows now btw, I struggle on Linux to be honest as I do not know where any of my folders or files are making it impossible for me to import config files etc.

Will try the mod sorter now and see if it helps, thanks a lot.
#6
Quote from: Canute on October 19, 2019, 05:41:22 PM
64 or 32 bit shouldn't have a hugh impact on the lag.
64 bit was needed if you wanted to play very large maps/world or use alot of mods because of the memory restriction of a 32 bit Operation system.
Since at the old version only the Rimworld Linux version got 64 bit, some people favoured these. But now all got 64 bit.

Unfortunately Rimworld isn't very well optimized and don't got multicore/thread support, so you prolly will encounter some lag when you got a big base with many pawn's and alot of animals.
The use of mod's that add new content will increase it further.

So would you say at this point there is no benefit at all for me to use Linux? Like I have linux installed, dual boot, but its so inconvenient to use it so would prefer to stay on windows.
#7
Quote from: Pangaea on October 19, 2019, 05:59:04 PM
I am playing on Linux (Mint 19.2 Cinnamon) on an old-ish PC, and the game doesn't lag. So it's bound to be due to some of the mods you are running. Do you really need around 200 mods? If the issue is likely caused by the robot mods, why not just removed those?

I guess I probably don't need 200 mods. I just used the modlist as I thought a steam collection would work fine as other people must be using it.

I just have never really been able to run a big base without the game dying to FPS.

In regards to the robots, I removed the robots ++ and added android tiers, however I think this made things dramatically worse.

I guess I dont need the robots but they are cool lol.

I would happily move all the mods that cause my game to die to fps, I just dont know which ones. The games great modded and some of the mods really improve on the game so its tough.
#8
I have Linux installed but I just used to crash so often I stopped bothering and actually stopped rimworld for ages.

Trying to get back into it on PC but just cannot even get 30% in to what I want to do without the game dying to FPS lag. Here is a post I made on Reddit looking for help, has all my info on it.

https://www.reddit.com/r/RimWorld/comments/djxeps/i_dont_get_it_anymore/

I am kind of on the verge of just accepting Rimworld doesnt run well for my playstyle, but I want to have one last attempt, either massively reducing mods or going back to Linux and reducing mods.

I always set out to build a nice base, get turrets around the outside and then work on getting nice armour and guns crafted and things to trade, before going out to explore the world and take factions on etc.

I just can't even get to the base being finished before my FPS lag is unplayable for me.

Is Linux still much better for performance? I noticed when I launch now it says Rimworld is 64 bit on windows.

Any help or advice is welcomed. I have played Rimworld for thousands of hours and I am just tired of spending so much time building up my base for it to die of fps so early on every time. I have literally never finished a playthrough and have been playing for years.
#9
I cant find my crash logs. I have followed the guide for bug reporting and it tels me to goto user/.cfg folder. I don't have that folder.

I read in comments somewhere or replies that apparently if you launch through steam it doesn't produce a player.log file?

Is this true? Can anyone please give me some advice as I am desperate to play properly after setting up my system to dual boot and it has started crashing frequently again. Thank you.
#10
Support / Re: Crashing on Linux
June 08, 2018, 12:57:25 PM
Yeah I dont have that folder, the .cfg one. I have just switched to linux mint and don't know a lot about it, but I couldnt find the folder listed in the description.
#11
Support / Crashing on Linux
June 07, 2018, 08:14:03 AM
So I made the switch to Linux on account of restricted memory on Windows. Everything is going ok, except I have started getting crash to desktop happen again.

I am using steam on Linux to play and am playing it with tons of mods.

I have looked around but cannot find my log file. Can anyone help me on where I can find my log file or how I should go about identifying the cause for the crashes?

Thank you.
#12
Mod bugs / Re: Modded game keeps crashing at the start
January 08, 2018, 08:00:59 PM
Sounds a bit complex for my simple mind.... can i put it on a external hard drive?
#13
Mod bugs / Re: Modded game keeps crashing at the start
January 08, 2018, 01:58:33 PM
So I can run Linux through my OS (windows) to achieve this? Going to look it up, thank you! If you have any more advice about linux on a virtual machine please let me know, literally have no idea what I am doing or how so will be researching from scratch.
#14
Mod bugs / Re: Modded game keeps crashing at the start
January 07, 2018, 08:28:06 PM
Any ideas on what I can do about it?
#15
Mod bugs / Modded game keeps crashing at the start
January 07, 2018, 06:55:57 PM
Can anyone help me identify a crash reason? My game keeps crashing I am running several mods from some guys steam modlist, he says it all works for him and I have the order copied exactly and it just crashes after a few minutes all the time.

I have attached the log files. Thanks for any help.

[attachment deleted by admin: too old]