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Messages - AntiMatter

#31
Quote from: Sicken on April 24, 2014, 08:11:11 AM


I added a nice "little" piece of furniture to your mod just for giggles.  :)

could you possibly hand me that piece of neat coding you've done there? also while i'm talking about the banner I (personally, due to the recent "i don't want a war" comment a couple pages back) would like a banner which says instead of reading the normal "powered by squirrels" to read "powered by" (or with help by being powered by) then the betterpower plus banner... i'm not asking for it... i'm just asking how i would go about doing it.

...you know... cuz i think these two mods complement each other... and the banner i'm thinking of would look awesomesauce (cuz i have a few sketches in mind heh)
#32
Quote from: Cala13er on April 24, 2014, 07:00:40 AM
No, fair play mate. I don't know why I sent that. You're the only one I sent it to and it was very disrespectful. Please accept my apology. I'm hoping you didn't vote.

However, JamieJ accused me of a false statement. I never threatened to make a replacement of his mod, I actually only told them that I wanted to use their mod in a modpack but they refused, then I said clearly that it was fine and that I would use an outdated mod and update it as I had been given permission to do so.

hmmm that seems legit... in a werid way... but you still have to abide by the licence on their pages (if they had one on their page with the outdated mod)

that's all i can really say(i don't see anything else wrong with it on this end...). at least i got that thorn outta my side and mind.
#33
Outdated / Re: [MOD] (Alpha 3) IronWeed
April 24, 2014, 06:59:27 AM
Quote from: joshwoo69 on April 21, 2014, 02:35:47 AM
Quote from: NephilimNexus on April 21, 2014, 01:10:33 AM
Or just add an animal that eats metal that's left laying around.  That would mean that you'd have to go with indoor hydroponics if you don't want your entire crop getting gobbled up by varmints.
That is ...is... awful! :(
No animals eating metal PLEASE!

maybe not metal but just ironweed... it would be ok (animal eats metal = dropbeacon in danger/ metal wall in danger)
#34
Quote from: jamieg on April 21, 2014, 02:17:28 PM
negative? thats fine but please dont message my modding team threatening to make copys to replace there mods if they do not give you permission.... thats low, but thats all i have to say, I have tried being nice to you the last few weeks but you continue to see this as a competition and not as a community thing....

sorry to be a necromancer but i have to bring up something from a PM which i found (and still find) disturbing...(IMHO) i'm not sure WHO did it but, after seeing the KSP modding commuinty, i dislike it and almost made me not try industrial rim out for good...

the PM read "please vote for IRIM on 'here' (link to a "what mod is better" thread) or better power plus... whichever you like"

look i'm not trying to be an ass but i'm not one for being bias and, although i did orginally post for both mods to work together (now removed), would like to just express some conceren as to why i feel like i should not download either mod in case it gives modders a sort of rivalry which, in this day and age and game, i for one do not want to see.

EDIT: sorry if this pisses a whole lot of guys and girls off and if you reply with hate mail prepair to just be ignored.
#35
O.O that was fast! Thanks!
#36
Outdated / Re: [MOD] (Alpha 3) IronWeed
April 18, 2014, 05:40:25 AM
like tyrant said... i think the guy should still get a pat on the back for CREATING a mod... i mean I’ve peeked into the guts of rimworld but I’ve come back with diddly squat from it :/

EDIT: tynan your name got spell-checked here to tyrant XD sorry
#37
how do i get mah mountain back? i prefer making a huge base inside mountains...
#38
Quote from: ItchyFlea on April 16, 2014, 06:29:17 PM
While I'd love to take the credit, it's Haplo who deserves it. He does the C# code, which is what needed updating for this mod to work with Alpha 3F.

i like to see this. it shows good modmanship and good spunk (DIRTY WORD!!!! EWWWW!!!!)

and i also love this mod (even though i don't use it, it's a great mod)
#39
Mods / Re: Alpha 3 mods
April 15, 2014, 06:01:00 AM
EDIT: please dissregard this post as in hinesight it was bias towards industrialRim and Betterpower+

i do think both mods should be compatible so it makes it fun to have both mods but that's just me. i hope they can get more fresh ideas in (and no that doesn't mean bringing in new weapons...)
#40
Mods / Re: Industrial RIM Tester Recruitment'
April 15, 2014, 03:48:30 AM
i'd like to help test and i've already posted a bug on the main thread but i do have my hands full (maintaining my own mod on minecraft, testing 3 other mods in KSP and also school) also my internet is crap so i might not be on for long periods of time.

(This does mean i'd like to test if posible)
#41
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 03:39:39 AM
it's fine. i saw someone talking about it a couple posts back and thought it would be taken as a bug but i guess not so no harm saying it twice
#42
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 15, 2014, 03:38:33 AM
hmm yes that brings up another thing i'd like to see in rimworld... because a boomrat usually get's caught on fire shoulden't the meat be (at least) semi-cooked?
#43
how bout a rework of the resources... i keep getting WAY too much titanuim and copper but no iron at all... (ratio is like 3 (copper/titanuim) to 1 (iron)) and since i researched everything and the research bug is there my buildings are at a standstill
#44
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 03:26:10 AM
no when i go to god mode i set up my drills outside and inside with conveor belt and hopper (industrial) and they both work fine... BUT as soon as i research the penumatic drills they stop working... then as soon as i research faster conveors (or whatever it is called :P) those stop working too!
#45
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 15, 2014, 03:19:45 AM
it would be better if it used live boomrats (so it goes boom on impact) but... then you'd have to replace the bullet texture with a boomrat... and maybe also be able to pick up the (now spent) boomrat (dead) and use it for food?

just some ideas :P