Hey everyone, I'm new here but I thought it would be fun to contribute my own style for the characters. I'm getting super excited to finally play the alpha and I know there's going to be a lot of work to get it to beta. I remember reading that much of the art is place holder, and the devs were in talks with artists. Well, I'm no artist, but I couldn't wait to see the new assets, so I created some concepts in Illustrator and Photoshop.
I've been watching Blitzkriegsler's (http://www.youtube.com/user/Blitzkriegsler?feature=g-high-crv) letsplays on Youtube to get a feel for the game. I've noticed in many management sims players care a lot about their little colonists (or prisoners, or dwarfs, or whatever), but the art is rarely very detailed. This makes sense because much of the player interaction takes place from a birds eye view and it would be time consuming and costly to draw sinister little mustaches and other details for the player models. I think it would be cool to zoom in and see your little dudes wandering around, doing their business, and visually be able to distinguish them from each other. I feel that it would add more to the connection between the player and the colonists. Anyway, here's some examples that I made:
Space Odyssey https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/OdysseySuit.png
A very cunning hat https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/CunningHat.png
A dignified getup https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/Dignified.png
Give it to me straight, doc https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/DocCoat.png
Hazmat https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/Hazmat.png
Ribbed Merc Suit https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/RibbedMercSuit.png
Slightly less safe https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/RibbedMercSuitNoHelmet.png
The Walter https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/TheWalter.png
Mr. Toughguy https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/ToughGuy.png
I also think an even bigger benefit of differentiating the characters is communicating to the player what their job is or what they excel at, visually. I would imagine that there would be a ton of clothing that fits all jobs, or characters that are "jack-of-all-trades," but if you set one to be only a doctor, maybe this specialization would be indicated by his coat, and bonuses could come with it.
Anyway, I'm having lots of fun working on these, and feedback would be great! I made some barbed wire texture, and sand texture to go along with the character's style, but they look terrible. I'm much more of a user experience designer than a line artist or pixel artist. Next I think I'm going to make a interface reskin concept
I've been watching Blitzkriegsler's (http://www.youtube.com/user/Blitzkriegsler?feature=g-high-crv) letsplays on Youtube to get a feel for the game. I've noticed in many management sims players care a lot about their little colonists (or prisoners, or dwarfs, or whatever), but the art is rarely very detailed. This makes sense because much of the player interaction takes place from a birds eye view and it would be time consuming and costly to draw sinister little mustaches and other details for the player models. I think it would be cool to zoom in and see your little dudes wandering around, doing their business, and visually be able to distinguish them from each other. I feel that it would add more to the connection between the player and the colonists. Anyway, here's some examples that I made:
Space Odyssey https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/OdysseySuit.png
A very cunning hat https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/CunningHat.png
A dignified getup https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/Dignified.png
Give it to me straight, doc https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/DocCoat.png
Hazmat https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/Hazmat.png
Ribbed Merc Suit https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/RibbedMercSuit.png
Slightly less safe https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/RibbedMercSuitNoHelmet.png
The Walter https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/TheWalter.png
Mr. Toughguy https://dl.dropboxusercontent.com/u/21837777/RimWorldCharacters/ToughGuy.png
I also think an even bigger benefit of differentiating the characters is communicating to the player what their job is or what they excel at, visually. I would imagine that there would be a ton of clothing that fits all jobs, or characters that are "jack-of-all-trades," but if you set one to be only a doctor, maybe this specialization would be indicated by his coat, and bonuses could come with it.
Anyway, I'm having lots of fun working on these, and feedback would be great! I made some barbed wire texture, and sand texture to go along with the character's style, but they look terrible. I'm much more of a user experience designer than a line artist or pixel artist. Next I think I'm going to make a interface reskin concept