Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Zakhad

#61
Got the auto update on steam workshop for this mod, and it literally broke my game as its no longer compatible with combat realism since that update. Either mod works fine separately but unable to work together now, they were working together fine yesterday.

Fresh output_log with just them 2 mods enabled.
http://pastebin.com/eTVzyxd8

I will mention this over at combat realism as well. Ah early alpha modding at its finest :)

Edit: Fixed it by changing the load order... I don't understand how I able to play with a bad load order prior to that update. (Referring to to 1.50 - I was on 1.49)


#62
Anyone else getting horrible animal path finding lag when they're confined to a location? The animals keep trying to search for a path to food but unable to, due to confinement but that calculation keeps happening and it lags the entire game down, as soon as I put food in the room or the animals go to sleep or die the lag disappears :S
#63
Releases / Re: [A16] SeedsPlease!
December 23, 2016, 04:44:28 AM
Haygrass isn't giving seeds by default when harvested via growing zone, only when extracted via plant processing bench. Is this a case of being overlooked, or was it intentional?
#64
Quote from: Rough_Pebble on December 22, 2016, 01:09:57 PM
For those of you interested I am doing a Rimworld Hardcore SK playthrough on Youtube: https://www.youtube.com/playlist?list=PLyRt1YwQ-31S8Snh-AOldyLjQsL5zjV8N

It may be helpful for those who are stuck doing research or setting up their initial colony.

Would love some feedback!

I've watched the alpha 13 ones :p
#65
Off-Topic / Re: The Drunkard's Tavern.
December 22, 2016, 03:21:45 PM
I read the entire thread now I've sobered up...  wait what? This isn't how its supposed to happen.
#66
Stories / It's happy hour aprently
December 22, 2016, 03:54:13 AM
Typical Saturday night.

[attachment deleted by admin due to age]
#67
Releases / Re: [A16] SeedsPlease!
December 22, 2016, 03:36:06 AM
I had VG & Seeds please VG addon - but I didn't think that I would need Seeds please (base) as well. I see you went for the modular system, (You download the base mod and pick what addons you want) which is smarter it's just not a standard practice that I'm accustomed too, (I'm used to mods that do this practice, e.g. Seeds please "With" VG addon as a optional download to the main seeds please, So I would download both as one mod) which is why I was confused, no harm done, I've figured it out now.

I have another question - I'm trying to grow strawberry seeds indoors. When I'm trying to grow the seeds indoors they require a light level of 50, yet a torch that produces 50 light (I have hovered over that location it says 50 light) doesn't satisfy its needs? it keeps saying it needs a light level of 50, and remains at 0% grown.
#68
Stories / Seems like a scene out of the film crash 1996
December 21, 2016, 07:37:44 PM
Rimworld erotica, "There was this film I saw once there was a car crash and..."

[attachment deleted by admin due to age]
#69
Releases / Re: [A15] [A16] SeedsPlease!
December 21, 2016, 04:51:13 PM
"Ignore the error that appears in the log if you don't use CCL/MFO. If you want the error gone, delete Defs/ModHelperDefs."

Is that relevant to alpha 16 version?

Because I have this error log full of bad references? and not sure whether to ignore it or report it.

I'm using this mod VG with Seeds please-VGA and MFO as required. All freshly downloaded like 30 minutes ago as of this posting.



[attachment deleted by admin due to age]
#70
Quote from: sinister on December 21, 2016, 03:09:22 AM
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631497552
error clicking on it:
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631506887
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631507203
is the null faction reference normal? i dont know where to report bugs with the modpack.
i love the mod pack so far, big thanks to every mod creature and for sky for this pack =)

https://github.com/skyarkhangel/Hardcore-SK/issues for reporting problems in general unless the error is specific to a mod, which in this case it seems to points towards fluffy's relation mod so you should be report it here. https://github.com/FluffierThanThou/RW_FluffyRelations/issues

Try to be informative when reporting a bug if you can as in what you were doing up to that point, mention that you're using this modpack when reporting an issue on specific mod's github. As the mod itself might just play fine when played in vanilla, but when you use it as part of the modpack then it's the modpack's fault and might need compatibility.
#71
Stories / Just you're average bloodthirsty rabbit.
December 20, 2016, 07:06:22 PM
I Just started a new game, It's alpha 16 its going to be good time!

That is for everyone except Casey whom was woefully "under-prepared" for the horrors that this one particular rabbit affectionately named Sir Pounce whom is a direct decedent of General Woundwort would inflict upon him.

Casey would never be the same again...

I think I know what to name this village now ^^, I wonder if there are any 80's kidds who would remember :P

[attachment deleted by admin due to age]
#72
Hardcore SK is bottlenecked by CCL, and since that's still alpha 14, HSK will remain alpha 14. and alpha 16 really won't be happening anytime soon, if it takes anywhere nearly as long as it has for the transition from alpha 14 to 15 for alpha 15 to 16 for CCL :s It's not like sky isn't doing anything to assume that the modpack is dying.

Just look at the combat realism update to alpha 16 :S https://github.com/skyarkhangel/CombatRealism/commits/a16_update (Granted it doesn't work - at least in my case, I tried it yesterday.) He's putting in so much effort for a mod that isn't even his to begin with just so he can carry on with HKS, that's dedication.
#73
Not entirely sure if its bug or working as intended, but what's the point of a trader having fertilised egg's for trade if they're instantly ruined after trading? There is no grace period to do something about it. I had a dude ready & waiting to move the eggs as soon as the trade was complete but I wasn't even given 1 second. Are they already ruined before the trade is complete? e.g. entering a cold map/winter or are they just ruined because of where I chose to trade e.g. -33c outside on the floor rather than inside my base at 12c?

Rimworld has flying space ships, bionic body parts, artificial intelligence etc, But never invented a device that could transport fertilised eggs without them being ruined by environmental factors?
#74
Why do "Normal" prisoners randomly turn into abominations? Why does this happen, and why can't I prevent it?

I'm not talking about the drop pod event, that makes sense and I can understand why that happens but this is not the case.

I just had a colonist I imprisoned for throwing a tantrum 2 minutes later I get the "something strange event" on the very same colonist whom I've had for years and now randomly turns into an abomination what is this? 

Is there an entry or something I can change/remove in the save file?

Edit: The only finding I've had was when comparing the Def of a normal colonist to the victim I noticed that the <kindDef>GrenadierDestructive</kindDef> instead of <kindDef>Tribesperson</kindDef> Changing that seemed to have fixed it.

I dislike the event because It doesn't make sense, It's not like the said person injected themselfs with the G virus or something :/ https://www.youtube.com/watch?v=Dzr1hmWIWaw - now that'd make sense lol!
#75
I saw this program advertise on Facebook (WAIT !!! It isn't as bad as it sounds!). Now I don't normally click these links but I suppose when you see 95% off you might give it a cursory glance, this case hence why I'm here about to ask a couple of questions.

The course in question is: https://www.udemy.com/unitycourse/ (Normally it's £195 / $242 / €230 atm it's 93% off at £14 / $17 / €16 give or take) (For the next 13 hours as of writing this post)

1. Would you recommend that being taught to program via an online medium in an semi official capacity (as in not formal educational programs i.e collage/university) a good way to learn e.g. video tutorials. I suppose what I'm asking is; Did it work out for you?

2. Since Rimworld is built on unity/C# How directly does this translate into being able to mod in rimworld, This seems like exactly what I would need to learn, I'm asking for clarification if would you agree with me.

I honestly I think I'll get it and learn what I can. It seems very comprehensive / legit the reviews are pretty good. From what I can tell It was a kickstarter program, so I'd assume it'd be tailored to be specifically what people would want i.e to learn how to program video games.

Also to promote this offer it seems like It might interest other's who would like to be taught in a semi official capacity but not so much so as to go into college/university.