Quote from: keylocke on September 21, 2014, 06:35:33 AMQuote from: ParagonTerminus on September 21, 2014, 06:15:54 AM
Too underpowered. Playing on 3x speed it still takes forever to complete a year, and 1% per year will do very little. Twiddle one of those numbers and it'll be a good idea.
ok, so how about +/-1% per month, then maxing out at +/-10%? this should allow players to experience loyalty boosts within a year.
but i think average morale should also take into effect.. ie :
* if that colonist has higher than average morale for that month, they get a 1% loyalty boost
* if they tend to get lower morale for that month, they get -1% loyalty boost
At -10%, the mental break threshold for an average colonist is 0. So rather than affecting the threshold, maybe affect base mood, up to 15-20% - enough to offset urgent hunger or a pile of bodies.

